class game.data
StatsArray_Record
game.data.StatsArray_Record
- 0 properties
- 11 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void EnumStats(out WeakHandle<game.data.Stat_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataStatsArray_Record", "EnumStats", (StatsArray_Record_EnumStats x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatsArray_Record_EnumStats( game.data.StatsArray_Record self, WeakHandle<game.data.Stat_Record>[] outList );int GetEnumStatsCount()RTTIre.Hooks.Place( "gamedataStatsArray_Record", "GetEnumStatsCount", (StatsArray_Record_GetEnumStatsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct StatsArray_Record_GetEnumStatsCount( game.data.StatsArray_Record self );WeakHandle<game.data.Stat_Record> GetEnumStatsItem(int index)RTTIgame.data.Stat_Record? GetEnumStatsItemHandle(int index)RTTIre.Hooks.Place( "gamedataStatsArray_Record", "GetEnumStatsItemHandle", (StatsArray_Record_GetEnumStatsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Stat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StatsArray_Record_GetEnumStatsItemHandle( game.data.StatsArray_Record self, int index );bool EnumStatsContains(WeakHandle<game.data.Stat_Record> item)RTTIre.Hooks.Place( "gamedataStatsArray_Record", "EnumStatsContains", (StatsArray_Record_EnumStatsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatsArray_Record_EnumStatsContains( game.data.StatsArray_Record self, WeakHandle<game.data.Stat_Record> item );void AdditionalStats(out WeakHandle<game.data.Stat_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataStatsArray_Record", "AdditionalStats", (StatsArray_Record_AdditionalStats x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatsArray_Record_AdditionalStats( game.data.StatsArray_Record self, WeakHandle<game.data.Stat_Record>[] outList );int GetAdditionalStatsCount()RTTIre.Hooks.Place( "gamedataStatsArray_Record", "GetAdditionalStatsCount", (StatsArray_Record_GetAdditionalStatsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct StatsArray_Record_GetAdditionalStatsCount( game.data.StatsArray_Record self );WeakHandle<game.data.Stat_Record> GetAdditionalStatsItem(int index)RTTIgame.data.Stat_Record? GetAdditionalStatsItemHandle(int index)RTTIre.Hooks.Place( "gamedataStatsArray_Record", "GetAdditionalStatsItemHandle", (StatsArray_Record_GetAdditionalStatsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Stat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StatsArray_Record_GetAdditionalStatsItemHandle( game.data.StatsArray_Record self, int index );bool AdditionalStatsContains(WeakHandle<game.data.Stat_Record> item)RTTIre.Hooks.Place( "gamedataStatsArray_Record", "AdditionalStatsContains", (StatsArray_Record_AdditionalStatsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatsArray_Record_AdditionalStatsContains( game.data.StatsArray_Record self, WeakHandle<game.data.Stat_Record> item );CName ArrayName()RTTIre.Hooks.Place( "gamedataStatsArray_Record", "ArrayName", (StatsArray_Record_ArrayName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct StatsArray_Record_ArrayName( game.data.StatsArray_Record self );