BlackICE Scripting

class game.data

StatsArray_Record

game.data.StatsArray_Record

  • 0 properties
  • 11 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void EnumStats(out WeakHandle<game.data.Stat_Record>[] outList) RTTI
  • int GetEnumStatsCount() RTTI
  • WeakHandle<game.data.Stat_Record> GetEnumStatsItem(int index) RTTI
  • game.data.Stat_Record? GetEnumStatsItemHandle(int index) RTTI
  • bool EnumStatsContains(WeakHandle<game.data.Stat_Record> item) RTTI
  • void AdditionalStats(out WeakHandle<game.data.Stat_Record>[] outList) RTTI
  • int GetAdditionalStatsCount() RTTI
  • WeakHandle<game.data.Stat_Record> GetAdditionalStatsItem(int index) RTTI
  • game.data.Stat_Record? GetAdditionalStatsItemHandle(int index) RTTI
  • bool AdditionalStatsContains(WeakHandle<game.data.Stat_Record> item) RTTI
  • CName ArrayName() RTTI