class game.data
StatusEffectPrereq_Record
game.data.StatusEffectPrereq_Record
- 0 properties
- 8 functions
Extends game.data.IPrereq_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.StatusEffect_Record> StatusEffect()RTTIgame.data.StatusEffect_Record? StatusEffectHandle()RTTIre.Hooks.Place( "gamedataStatusEffectPrereq_Record", "StatusEffectHandle", (StatusEffectPrereq_Record_StatusEffectHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffect_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPrereq_Record_StatusEffectHandle( game.data.StatusEffectPrereq_Record self );WeakHandle<game.data.CheckType_Record> CheckType()RTTIgame.data.CheckType_Record? CheckTypeHandle()RTTIre.Hooks.Place( "gamedataStatusEffectPrereq_Record", "CheckTypeHandle", (StatusEffectPrereq_Record_CheckTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.CheckType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPrereq_Record_CheckTypeHandle( game.data.StatusEffectPrereq_Record self );CName TagToCheck()RTTIre.Hooks.Place( "gamedataStatusEffectPrereq_Record", "TagToCheck", (StatusEffectPrereq_Record_TagToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPrereq_Record_TagToCheck( game.data.StatusEffectPrereq_Record self );CName ObjectToCheck()RTTIre.Hooks.Place( "gamedataStatusEffectPrereq_Record", "ObjectToCheck", (StatusEffectPrereq_Record_ObjectToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPrereq_Record_ObjectToCheck( game.data.StatusEffectPrereq_Record self );bool EvaluateOnRegister()RTTIre.Hooks.Place( "gamedataStatusEffectPrereq_Record", "EvaluateOnRegister", (StatusEffectPrereq_Record_EvaluateOnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPrereq_Record_EvaluateOnRegister( game.data.StatusEffectPrereq_Record self );bool Invert()RTTIre.Hooks.Place( "gamedataStatusEffectPrereq_Record", "Invert", (StatusEffectPrereq_Record_Invert x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct StatusEffectPrereq_Record_Invert( game.data.StatusEffectPrereq_Record self );