BlackICE Scripting

class game.data

StatusEffectUIData_Record

game.data.StatusEffectUIData_Record

  • 0 properties
  • 22 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string DisplayName() RTTI
  • string Description() RTTI
  • string FluffText() RTTI
  • string IconPath() RTTI
  • float[] FloatValues() RTTI
  • int GetFloatValuesCount() RTTI
  • float GetFloatValuesItem(int index) RTTI
  • bool FloatValuesContains(float item) RTTI
  • int[] IntValues() RTTI
  • int GetIntValuesCount() RTTI
  • int GetIntValuesItem(int index) RTTI
  • bool IntValuesContains(int item) RTTI
  • CName[] NameValues() RTTI
  • int GetNameValuesCount() RTTI
  • CName GetNameValuesItem(int index) RTTI
  • bool NameValuesContains(CName item) RTTI
  • void Stats(out WeakHandle<game.data.Stat_Record>[] outList) RTTI
  • int GetStatsCount() RTTI
  • WeakHandle<game.data.Stat_Record> GetStatsItem(int index) RTTI
  • game.data.Stat_Record? GetStatsItemHandle(int index) RTTI
  • bool StatsContains(WeakHandle<game.data.Stat_Record> item) RTTI
  • float Priority() RTTI