class game.data
TPPLookAtPresets_Record
game.data.TPPLookAtPresets_Record
- 0 properties
- 20 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void NoWeaponPresets(out WeakHandle<game.data.LookAtPreset_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTPPLookAtPresets_Record", "NoWeaponPresets", (TPPLookAtPresets_Record_NoWeaponPresets x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_NoWeaponPresets( game.data.TPPLookAtPresets_Record self, WeakHandle<game.data.LookAtPreset_Record>[] outList );int GetNoWeaponPresetsCount()RTTIre.Hooks.Place( "gamedataTPPLookAtPresets_Record", "GetNoWeaponPresetsCount", (TPPLookAtPresets_Record_GetNoWeaponPresetsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_GetNoWeaponPresetsCount( game.data.TPPLookAtPresets_Record self );WeakHandle<game.data.LookAtPreset_Record> GetNoWeaponPresetsItem(int index)RTTIgame.data.LookAtPreset_Record? GetNoWeaponPresetsItemHandle(int index)RTTIre.Hooks.Place( "gamedataTPPLookAtPresets_Record", "GetNoWeaponPresetsItemHandle", (TPPLookAtPresets_Record_GetNoWeaponPresetsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.LookAtPreset_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_GetNoWeaponPresetsItemHandle( game.data.TPPLookAtPresets_Record self, int index );bool NoWeaponPresetsContains(WeakHandle<game.data.LookAtPreset_Record> item)RTTIre.Hooks.Place( "gamedataTPPLookAtPresets_Record", "NoWeaponPresetsContains", (TPPLookAtPresets_Record_NoWeaponPresetsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_NoWeaponPresetsContains( game.data.TPPLookAtPresets_Record self, WeakHandle<game.data.LookAtPreset_Record> item );void WeaponReadyPresets(out WeakHandle<game.data.LookAtPreset_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTPPLookAtPresets_Record", "WeaponReadyPresets", (TPPLookAtPresets_Record_WeaponReadyPresets x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_WeaponReadyPresets( game.data.TPPLookAtPresets_Record self, WeakHandle<game.data.LookAtPreset_Record>[] outList );int GetWeaponReadyPresetsCount()RTTIre.Hooks.Place( "gamedataTPPLookAtPresets_Record", "GetWeaponReadyPresetsCount", (TPPLookAtPresets_Record_GetWeaponReadyPresetsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_GetWeaponReadyPresetsCount( game.data.TPPLookAtPresets_Record self );WeakHandle<game.data.LookAtPreset_Record> GetWeaponReadyPresetsItem(int index)RTTIgame.data.LookAtPreset_Record? GetWeaponReadyPresetsItemHandle(int index)RTTIre.Hooks.Place( "gamedataTPPLookAtPresets_Record", "GetWeaponReadyPresetsItemHandle", (TPPLookAtPresets_Record_GetWeaponReadyPresetsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.LookAtPreset_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_GetWeaponReadyPresetsItemHandle( game.data.TPPLookAtPresets_Record self, int index );bool WeaponReadyPresetsContains(WeakHandle<game.data.LookAtPreset_Record> item)RTTIre.Hooks.Place( "gamedataTPPLookAtPresets_Record", "WeaponReadyPresetsContains", (TPPLookAtPresets_Record_WeaponReadyPresetsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_WeaponReadyPresetsContains( game.data.TPPLookAtPresets_Record self, WeakHandle<game.data.LookAtPreset_Record> item );void ReloadPresets(out WeakHandle<game.data.LookAtPreset_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTPPLookAtPresets_Record", "ReloadPresets", (TPPLookAtPresets_Record_ReloadPresets x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_ReloadPresets( game.data.TPPLookAtPresets_Record self, WeakHandle<game.data.LookAtPreset_Record>[] outList );int GetReloadPresetsCount()RTTIre.Hooks.Place( "gamedataTPPLookAtPresets_Record", "GetReloadPresetsCount", (TPPLookAtPresets_Record_GetReloadPresetsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_GetReloadPresetsCount( game.data.TPPLookAtPresets_Record self );WeakHandle<game.data.LookAtPreset_Record> GetReloadPresetsItem(int index)RTTIgame.data.LookAtPreset_Record? GetReloadPresetsItemHandle(int index)RTTIre.Hooks.Place( "gamedataTPPLookAtPresets_Record", "GetReloadPresetsItemHandle", (TPPLookAtPresets_Record_GetReloadPresetsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.LookAtPreset_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_GetReloadPresetsItemHandle( game.data.TPPLookAtPresets_Record self, int index );bool ReloadPresetsContains(WeakHandle<game.data.LookAtPreset_Record> item)RTTIre.Hooks.Place( "gamedataTPPLookAtPresets_Record", "ReloadPresetsContains", (TPPLookAtPresets_Record_ReloadPresetsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_ReloadPresetsContains( game.data.TPPLookAtPresets_Record self, WeakHandle<game.data.LookAtPreset_Record> item );void WeaponSafePresets(out WeakHandle<game.data.LookAtPreset_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTPPLookAtPresets_Record", "WeaponSafePresets", (TPPLookAtPresets_Record_WeaponSafePresets x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_WeaponSafePresets( game.data.TPPLookAtPresets_Record self, WeakHandle<game.data.LookAtPreset_Record>[] outList );int GetWeaponSafePresetsCount()RTTIre.Hooks.Place( "gamedataTPPLookAtPresets_Record", "GetWeaponSafePresetsCount", (TPPLookAtPresets_Record_GetWeaponSafePresetsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_GetWeaponSafePresetsCount( game.data.TPPLookAtPresets_Record self );WeakHandle<game.data.LookAtPreset_Record> GetWeaponSafePresetsItem(int index)RTTIgame.data.LookAtPreset_Record? GetWeaponSafePresetsItemHandle(int index)RTTIre.Hooks.Place( "gamedataTPPLookAtPresets_Record", "GetWeaponSafePresetsItemHandle", (TPPLookAtPresets_Record_GetWeaponSafePresetsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.LookAtPreset_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_GetWeaponSafePresetsItemHandle( game.data.TPPLookAtPresets_Record self, int index );bool WeaponSafePresetsContains(WeakHandle<game.data.LookAtPreset_Record> item)RTTIre.Hooks.Place( "gamedataTPPLookAtPresets_Record", "WeaponSafePresetsContains", (TPPLookAtPresets_Record_WeaponSafePresetsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TPPLookAtPresets_Record_WeaponSafePresetsContains( game.data.TPPLookAtPresets_Record self, WeakHandle<game.data.LookAtPreset_Record> item );