class game.data
TankBackgroundData_Record
game.data.TankBackgroundData_Record
- 0 properties
- 6 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void BackgroundLayerList(out WeakHandle<game.data.ArcadeBackgroundLayer_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankBackgroundData_Record", "BackgroundLayerList", (TankBackgroundData_Record_BackgroundLayerList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankBackgroundData_Record_BackgroundLayerList( game.data.TankBackgroundData_Record self, WeakHandle<game.data.ArcadeBackgroundLayer_Record>[] outList );int GetBackgroundLayerListCount()RTTIre.Hooks.Place( "gamedataTankBackgroundData_Record", "GetBackgroundLayerListCount", (TankBackgroundData_Record_GetBackgroundLayerListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankBackgroundData_Record_GetBackgroundLayerListCount( game.data.TankBackgroundData_Record self );WeakHandle<game.data.ArcadeBackgroundLayer_Record> GetBackgroundLayerListItem(int index)RTTIgame.data.ArcadeBackgroundLayer_Record? GetBackgroundLayerListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankBackgroundData_Record", "GetBackgroundLayerListItemHandle", (TankBackgroundData_Record_GetBackgroundLayerListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ArcadeBackgroundLayer_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankBackgroundData_Record_GetBackgroundLayerListItemHandle( game.data.TankBackgroundData_Record self, int index );bool BackgroundLayerListContains(WeakHandle<game.data.ArcadeBackgroundLayer_Record> item)RTTIre.Hooks.Place( "gamedataTankBackgroundData_Record", "BackgroundLayerListContains", (TankBackgroundData_Record_BackgroundLayerListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankBackgroundData_Record_BackgroundLayerListContains( game.data.TankBackgroundData_Record self, WeakHandle<game.data.ArcadeBackgroundLayer_Record> item );CName DecorationSpawnerTDBID()RTTIre.Hooks.Place( "gamedataTankBackgroundData_Record", "DecorationSpawnerTDBID", (TankBackgroundData_Record_DecorationSpawnerTDBID x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct TankBackgroundData_Record_DecorationSpawnerTDBID( game.data.TankBackgroundData_Record self );