class game.data
TankEnemySpawnerData_Record
game.data.TankEnemySpawnerData_Record
- 0 properties
- 12 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void EnemyList(out WeakHandle<game.data.TankEnemy_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankEnemySpawnerData_Record", "EnemyList", (TankEnemySpawnerData_Record_EnemyList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankEnemySpawnerData_Record_EnemyList( game.data.TankEnemySpawnerData_Record self, WeakHandle<game.data.TankEnemy_Record>[] outList );int GetEnemyListCount()RTTIre.Hooks.Place( "gamedataTankEnemySpawnerData_Record", "GetEnemyListCount", (TankEnemySpawnerData_Record_GetEnemyListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankEnemySpawnerData_Record_GetEnemyListCount( game.data.TankEnemySpawnerData_Record self );WeakHandle<game.data.TankEnemy_Record> GetEnemyListItem(int index)RTTIgame.data.TankEnemy_Record? GetEnemyListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankEnemySpawnerData_Record", "GetEnemyListItemHandle", (TankEnemySpawnerData_Record_GetEnemyListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TankEnemy_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankEnemySpawnerData_Record_GetEnemyListItemHandle( game.data.TankEnemySpawnerData_Record self, int index );bool EnemyListContains(WeakHandle<game.data.TankEnemy_Record> item)RTTIre.Hooks.Place( "gamedataTankEnemySpawnerData_Record", "EnemyListContains", (TankEnemySpawnerData_Record_EnemyListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankEnemySpawnerData_Record_EnemyListContains( game.data.TankEnemySpawnerData_Record self, WeakHandle<game.data.TankEnemy_Record> item );void LevelList(out WeakHandle<game.data.TankLevelSpawnableArrangement_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankEnemySpawnerData_Record", "LevelList", (TankEnemySpawnerData_Record_LevelList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankEnemySpawnerData_Record_LevelList( game.data.TankEnemySpawnerData_Record self, WeakHandle<game.data.TankLevelSpawnableArrangement_Record>[] outList );int GetLevelListCount()RTTIre.Hooks.Place( "gamedataTankEnemySpawnerData_Record", "GetLevelListCount", (TankEnemySpawnerData_Record_GetLevelListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankEnemySpawnerData_Record_GetLevelListCount( game.data.TankEnemySpawnerData_Record self );WeakHandle<game.data.TankLevelSpawnableArrangement_Record> GetLevelListItem(int index)RTTIgame.data.TankLevelSpawnableArrangement_Record? GetLevelListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankEnemySpawnerData_Record", "GetLevelListItemHandle", (TankEnemySpawnerData_Record_GetLevelListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TankLevelSpawnableArrangement_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankEnemySpawnerData_Record_GetLevelListItemHandle( game.data.TankEnemySpawnerData_Record self, int index );bool LevelListContains(WeakHandle<game.data.TankLevelSpawnableArrangement_Record> item)RTTIre.Hooks.Place( "gamedataTankEnemySpawnerData_Record", "LevelListContains", (TankEnemySpawnerData_Record_LevelListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankEnemySpawnerData_Record_LevelListContains( game.data.TankEnemySpawnerData_Record self, WeakHandle<game.data.TankLevelSpawnableArrangement_Record> item );CName ProjectileSpawnerTDBID()RTTIre.Hooks.Place( "gamedataTankEnemySpawnerData_Record", "ProjectileSpawnerTDBID", (TankEnemySpawnerData_Record_ProjectileSpawnerTDBID x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct TankEnemySpawnerData_Record_ProjectileSpawnerTDBID( game.data.TankEnemySpawnerData_Record self );float SpawnTime()RTTIre.Hooks.Place( "gamedataTankEnemySpawnerData_Record", "SpawnTime", (TankEnemySpawnerData_Record_SpawnTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TankEnemySpawnerData_Record_SpawnTime( game.data.TankEnemySpawnerData_Record self );