BlackICE Scripting

class game.data

TankEnemySpawnerData_Record

game.data.TankEnemySpawnerData_Record

  • 0 properties
  • 12 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void EnemyList(out WeakHandle<game.data.TankEnemy_Record>[] outList) RTTI
  • int GetEnemyListCount() RTTI
  • WeakHandle<game.data.TankEnemy_Record> GetEnemyListItem(int index) RTTI
  • game.data.TankEnemy_Record? GetEnemyListItemHandle(int index) RTTI
  • bool EnemyListContains(WeakHandle<game.data.TankEnemy_Record> item) RTTI
  • void LevelList(out WeakHandle<game.data.TankLevelSpawnableArrangement_Record>[] outList) RTTI
  • int GetLevelListCount() RTTI
  • WeakHandle<game.data.TankLevelSpawnableArrangement_Record> GetLevelListItem(int index) RTTI
  • game.data.TankLevelSpawnableArrangement_Record? GetLevelListItemHandle(int index) RTTI
  • bool LevelListContains(WeakHandle<game.data.TankLevelSpawnableArrangement_Record> item) RTTI
  • CName ProjectileSpawnerTDBID() RTTI
  • float SpawnTime() RTTI