class game.data
TankLevelSpawnableArrangement_Record
game.data.TankLevelSpawnableArrangement_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void ArrangementList(out WeakHandle<game.data.TankSpawnableArrangement_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankLevelSpawnableArrangement_Record", "ArrangementList", (TankLevelSpawnableArrangement_Record_ArrangementList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankLevelSpawnableArrangement_Record_ArrangementList( game.data.TankLevelSpawnableArrangement_Record self, WeakHandle<game.data.TankSpawnableArrangement_Record>[] outList );int GetArrangementListCount()RTTIre.Hooks.Place( "gamedataTankLevelSpawnableArrangement_Record", "GetArrangementListCount", (TankLevelSpawnableArrangement_Record_GetArrangementListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankLevelSpawnableArrangement_Record_GetArrangementListCount( game.data.TankLevelSpawnableArrangement_Record self );WeakHandle<game.data.TankSpawnableArrangement_Record> GetArrangementListItem(int index)RTTIgame.data.TankSpawnableArrangement_Record? GetArrangementListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankLevelSpawnableArrangement_Record", "GetArrangementListItemHandle", (TankLevelSpawnableArrangement_Record_GetArrangementListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TankSpawnableArrangement_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankLevelSpawnableArrangement_Record_GetArrangementListItemHandle( game.data.TankLevelSpawnableArrangement_Record self, int index );bool ArrangementListContains(WeakHandle<game.data.TankSpawnableArrangement_Record> item)RTTIre.Hooks.Place( "gamedataTankLevelSpawnableArrangement_Record", "ArrangementListContains", (TankLevelSpawnableArrangement_Record_ArrangementListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankLevelSpawnableArrangement_Record_ArrangementListContains( game.data.TankLevelSpawnableArrangement_Record self, WeakHandle<game.data.TankSpawnableArrangement_Record> item );