class game.data
TankSpawnableArrangement_Record
game.data.TankSpawnableArrangement_Record
- 0 properties
- 9 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void ObjectArrangementList(out WeakHandle<game.data.TankArrangement_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankSpawnableArrangement_Record", "ObjectArrangementList", (TankSpawnableArrangement_Record_ObjectArrangementList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankSpawnableArrangement_Record_ObjectArrangementList( game.data.TankSpawnableArrangement_Record self, WeakHandle<game.data.TankArrangement_Record>[] outList );int GetObjectArrangementListCount()RTTIre.Hooks.Place( "gamedataTankSpawnableArrangement_Record", "GetObjectArrangementListCount", (TankSpawnableArrangement_Record_GetObjectArrangementListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankSpawnableArrangement_Record_GetObjectArrangementListCount( game.data.TankSpawnableArrangement_Record self );WeakHandle<game.data.TankArrangement_Record> GetObjectArrangementListItem(int index)RTTIgame.data.TankArrangement_Record? GetObjectArrangementListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankSpawnableArrangement_Record", "GetObjectArrangementListItemHandle", (TankSpawnableArrangement_Record_GetObjectArrangementListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TankArrangement_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankSpawnableArrangement_Record_GetObjectArrangementListItemHandle( game.data.TankSpawnableArrangement_Record self, int index );bool ObjectArrangementListContains(WeakHandle<game.data.TankArrangement_Record> item)RTTIre.Hooks.Place( "gamedataTankSpawnableArrangement_Record", "ObjectArrangementListContains", (TankSpawnableArrangement_Record_ObjectArrangementListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankSpawnableArrangement_Record_ObjectArrangementListContains( game.data.TankSpawnableArrangement_Record self, WeakHandle<game.data.TankArrangement_Record> item );CName Displacement()RTTIre.Hooks.Place( "gamedataTankSpawnableArrangement_Record", "Displacement", (TankSpawnableArrangement_Record_Displacement x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct TankSpawnableArrangement_Record_Displacement( game.data.TankSpawnableArrangement_Record self );Vector2 Slot()RTTIre.Hooks.Place( "gamedataTankSpawnableArrangement_Record", "Slot", (TankSpawnableArrangement_Record_Slot x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct TankSpawnableArrangement_Record_Slot( game.data.TankSpawnableArrangement_Record self );int ColumnCount()RTTIre.Hooks.Place( "gamedataTankSpawnableArrangement_Record", "ColumnCount", (TankSpawnableArrangement_Record_ColumnCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankSpawnableArrangement_Record_ColumnCount( game.data.TankSpawnableArrangement_Record self );float Probability()RTTIre.Hooks.Place( "gamedataTankSpawnableArrangement_Record", "Probability", (TankSpawnableArrangement_Record_Probability x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TankSpawnableArrangement_Record_Probability( game.data.TankSpawnableArrangement_Record self );