class game.data
TankPlayerData_Record
game.data.TankPlayerData_Record
- 0 properties
- 13 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void WeaponLevelList(out WeakHandle<game.data.TankPlayerWeaponLevel_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankPlayerData_Record", "WeaponLevelList", (TankPlayerData_Record_WeaponLevelList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerData_Record_WeaponLevelList( game.data.TankPlayerData_Record self, WeakHandle<game.data.TankPlayerWeaponLevel_Record>[] outList );int GetWeaponLevelListCount()RTTIre.Hooks.Place( "gamedataTankPlayerData_Record", "GetWeaponLevelListCount", (TankPlayerData_Record_GetWeaponLevelListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerData_Record_GetWeaponLevelListCount( game.data.TankPlayerData_Record self );WeakHandle<game.data.TankPlayerWeaponLevel_Record> GetWeaponLevelListItem(int index)RTTIgame.data.TankPlayerWeaponLevel_Record? GetWeaponLevelListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankPlayerData_Record", "GetWeaponLevelListItemHandle", (TankPlayerData_Record_GetWeaponLevelListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TankPlayerWeaponLevel_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerData_Record_GetWeaponLevelListItemHandle( game.data.TankPlayerData_Record self, int index );bool WeaponLevelListContains(WeakHandle<game.data.TankPlayerWeaponLevel_Record> item)RTTIre.Hooks.Place( "gamedataTankPlayerData_Record", "WeaponLevelListContains", (TankPlayerData_Record_WeaponLevelListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerData_Record_WeaponLevelListContains( game.data.TankPlayerData_Record self, WeakHandle<game.data.TankPlayerWeaponLevel_Record> item );CName ProjectileSpawnerTDBID()RTTIre.Hooks.Place( "gamedataTankPlayerData_Record", "ProjectileSpawnerTDBID", (TankPlayerData_Record_ProjectileSpawnerTDBID x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerData_Record_ProjectileSpawnerTDBID( game.data.TankPlayerData_Record self );Vector2 Velocity()RTTIre.Hooks.Place( "gamedataTankPlayerData_Record", "Velocity", (TankPlayerData_Record_Velocity x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerData_Record_Velocity( game.data.TankPlayerData_Record self );int MaxAEAMS()RTTIre.Hooks.Place( "gamedataTankPlayerData_Record", "MaxAEAMS", (TankPlayerData_Record_MaxAEAMS x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerData_Record_MaxAEAMS( game.data.TankPlayerData_Record self );int MaxHealth()RTTIre.Hooks.Place( "gamedataTankPlayerData_Record", "MaxHealth", (TankPlayerData_Record_MaxHealth x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerData_Record_MaxHealth( game.data.TankPlayerData_Record self );int RammingDamage()RTTIre.Hooks.Place( "gamedataTankPlayerData_Record", "RammingDamage", (TankPlayerData_Record_RammingDamage x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerData_Record_RammingDamage( game.data.TankPlayerData_Record self );int MaxLives()RTTIre.Hooks.Place( "gamedataTankPlayerData_Record", "MaxLives", (TankPlayerData_Record_MaxLives x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerData_Record_MaxLives( game.data.TankPlayerData_Record self );float InvincibilityTime()RTTIre.Hooks.Place( "gamedataTankPlayerData_Record", "InvincibilityTime", (TankPlayerData_Record_InvincibilityTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerData_Record_InvincibilityTime( game.data.TankPlayerData_Record self );float FlatlinedScorePenalty()RTTIre.Hooks.Place( "gamedataTankPlayerData_Record", "FlatlinedScorePenalty", (TankPlayerData_Record_FlatlinedScorePenalty x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerData_Record_FlatlinedScorePenalty( game.data.TankPlayerData_Record self );