BlackICE Scripting

class game.data

TankPlayerData_Record

game.data.TankPlayerData_Record

  • 0 properties
  • 13 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void WeaponLevelList(out WeakHandle<game.data.TankPlayerWeaponLevel_Record>[] outList) RTTI
  • int GetWeaponLevelListCount() RTTI
  • WeakHandle<game.data.TankPlayerWeaponLevel_Record> GetWeaponLevelListItem(int index) RTTI
  • game.data.TankPlayerWeaponLevel_Record? GetWeaponLevelListItemHandle(int index) RTTI
  • bool WeaponLevelListContains(WeakHandle<game.data.TankPlayerWeaponLevel_Record> item) RTTI
  • CName ProjectileSpawnerTDBID() RTTI
  • Vector2 Velocity() RTTI
  • int MaxAEAMS() RTTI
  • int MaxHealth() RTTI
  • int RammingDamage() RTTI
  • int MaxLives() RTTI
  • float InvincibilityTime() RTTI
  • float FlatlinedScorePenalty() RTTI