class game.data
TankPlayerWeaponLevel_Record
game.data.TankPlayerWeaponLevel_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void WeaponList(out WeakHandle<game.data.TankWeapon_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataTankPlayerWeaponLevel_Record", "WeaponList", (TankPlayerWeaponLevel_Record_WeaponList x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerWeaponLevel_Record_WeaponList( game.data.TankPlayerWeaponLevel_Record self, WeakHandle<game.data.TankWeapon_Record>[] outList );int GetWeaponListCount()RTTIre.Hooks.Place( "gamedataTankPlayerWeaponLevel_Record", "GetWeaponListCount", (TankPlayerWeaponLevel_Record_GetWeaponListCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerWeaponLevel_Record_GetWeaponListCount( game.data.TankPlayerWeaponLevel_Record self );WeakHandle<game.data.TankWeapon_Record> GetWeaponListItem(int index)RTTIgame.data.TankWeapon_Record? GetWeaponListItemHandle(int index)RTTIre.Hooks.Place( "gamedataTankPlayerWeaponLevel_Record", "GetWeaponListItemHandle", (TankPlayerWeaponLevel_Record_GetWeaponListItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TankWeapon_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerWeaponLevel_Record_GetWeaponListItemHandle( game.data.TankPlayerWeaponLevel_Record self, int index );bool WeaponListContains(WeakHandle<game.data.TankWeapon_Record> item)RTTIre.Hooks.Place( "gamedataTankPlayerWeaponLevel_Record", "WeaponListContains", (TankPlayerWeaponLevel_Record_WeaponListContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TankPlayerWeaponLevel_Record_WeaponListContains( game.data.TankPlayerWeaponLevel_Record self, WeakHandle<game.data.TankWeapon_Record> item );