class game.data
ThreatTrackingPresetBase_Record
game.data.ThreatTrackingPresetBase_Record
- 0 properties
- 11 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.Accuracy_Record> BeliefAccuracy()RTTIgame.data.Accuracy_Record? BeliefAccuracyHandle()RTTIre.Hooks.Place( "gamedataThreatTrackingPresetBase_Record", "BeliefAccuracyHandle", (ThreatTrackingPresetBase_Record_BeliefAccuracyHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Accuracy_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ThreatTrackingPresetBase_Record_BeliefAccuracyHandle( game.data.ThreatTrackingPresetBase_Record self );WeakHandle<game.data.Accuracy_Record> BaseAccuracy()RTTIgame.data.Accuracy_Record? BaseAccuracyHandle()RTTIre.Hooks.Place( "gamedataThreatTrackingPresetBase_Record", "BaseAccuracyHandle", (ThreatTrackingPresetBase_Record_BaseAccuracyHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Accuracy_Record>(); } ); [Msgpack.Gen] public readonly partial record struct ThreatTrackingPresetBase_Record_BaseAccuracyHandle( game.data.ThreatTrackingPresetBase_Record self );Vector2 MountedHysteresisThreatDrop()RTTIre.Hooks.Place( "gamedataThreatTrackingPresetBase_Record", "MountedHysteresisThreatDrop", (ThreatTrackingPresetBase_Record_MountedHysteresisThreatDrop x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct ThreatTrackingPresetBase_Record_MountedHysteresisThreatDrop( game.data.ThreatTrackingPresetBase_Record self );float BaseDroppingThreatCooldown()RTTIre.Hooks.Place( "gamedataThreatTrackingPresetBase_Record", "BaseDroppingThreatCooldown", (ThreatTrackingPresetBase_Record_BaseDroppingThreatCooldown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ThreatTrackingPresetBase_Record_BaseDroppingThreatCooldown( game.data.ThreatTrackingPresetBase_Record self );float DroppingCooldownPerSecondWhileVisible()RTTIre.Hooks.Place( "gamedataThreatTrackingPresetBase_Record", "DroppingCooldownPerSecondWhileVisible", (ThreatTrackingPresetBase_Record_DroppingCooldownPerSecondWhileVisible x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ThreatTrackingPresetBase_Record_DroppingCooldownPerSecondWhileVisible( game.data.ThreatTrackingPresetBase_Record self );float VisibleBeliefSpeedMultiplier()RTTIre.Hooks.Place( "gamedataThreatTrackingPresetBase_Record", "VisibleBeliefSpeedMultiplier", (ThreatTrackingPresetBase_Record_VisibleBeliefSpeedMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ThreatTrackingPresetBase_Record_VisibleBeliefSpeedMultiplier( game.data.ThreatTrackingPresetBase_Record self );float DroppingCooldownPerHit()RTTIre.Hooks.Place( "gamedataThreatTrackingPresetBase_Record", "DroppingCooldownPerHit", (ThreatTrackingPresetBase_Record_DroppingCooldownPerHit x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ThreatTrackingPresetBase_Record_DroppingCooldownPerHit( game.data.ThreatTrackingPresetBase_Record self );float MaximumDroppingCooldownValue()RTTIre.Hooks.Place( "gamedataThreatTrackingPresetBase_Record", "MaximumDroppingCooldownValue", (ThreatTrackingPresetBase_Record_MaximumDroppingCooldownValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct ThreatTrackingPresetBase_Record_MaximumDroppingCooldownValue( game.data.ThreatTrackingPresetBase_Record self );bool MoveBeliefOnlyIfVisible()RTTIre.Hooks.Place( "gamedataThreatTrackingPresetBase_Record", "MoveBeliefOnlyIfVisible", (ThreatTrackingPresetBase_Record_MoveBeliefOnlyIfVisible x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ThreatTrackingPresetBase_Record_MoveBeliefOnlyIfVisible( game.data.ThreatTrackingPresetBase_Record self );