class game.data
Trait_Record
game.data.Trait_Record
- 0 properties
- 13 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string Loc_desc_key()RTTIre.Hooks.Place( "gamedataTrait_Record", "Loc_desc_key", (Trait_Record_Loc_desc_key x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Trait_Record_Loc_desc_key( game.data.Trait_Record self );string EnumComment()RTTIre.Hooks.Place( "gamedataTrait_Record", "EnumComment", (Trait_Record_EnumComment x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Trait_Record_EnumComment( game.data.Trait_Record self );string Loc_name_key()RTTIre.Hooks.Place( "gamedataTrait_Record", "Loc_name_key", (Trait_Record_Loc_name_key x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Trait_Record_Loc_name_key( game.data.Trait_Record self );WeakHandle<game.data.UIIcon_Record> TraitIcon()RTTIgame.data.UIIcon_Record? TraitIconHandle()RTTIre.Hooks.Place( "gamedataTrait_Record", "TraitIconHandle", (Trait_Record_TraitIconHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.UIIcon_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Trait_Record_TraitIconHandle( game.data.Trait_Record self );WeakHandle<game.data.IPrereq_Record> Requirement()RTTIgame.data.IPrereq_Record? RequirementHandle()RTTIre.Hooks.Place( "gamedataTrait_Record", "RequirementHandle", (Trait_Record_RequirementHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.IPrereq_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Trait_Record_RequirementHandle( game.data.Trait_Record self );WeakHandle<game.data.TraitData_Record> BaseTraitData()RTTIgame.data.TraitData_Record? BaseTraitDataHandle()RTTIre.Hooks.Place( "gamedataTrait_Record", "BaseTraitDataHandle", (Trait_Record_BaseTraitDataHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TraitData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Trait_Record_BaseTraitDataHandle( game.data.Trait_Record self );WeakHandle<game.data.TraitData_Record> InfiniteTraitData()RTTIgame.data.TraitData_Record? InfiniteTraitDataHandle()RTTIre.Hooks.Place( "gamedataTrait_Record", "InfiniteTraitDataHandle", (Trait_Record_InfiniteTraitDataHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TraitData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct Trait_Record_InfiniteTraitDataHandle( game.data.Trait_Record self );CName EnumName()RTTIre.Hooks.Place( "gamedataTrait_Record", "EnumName", (Trait_Record_EnumName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Trait_Record_EnumName( game.data.Trait_Record self );game.data.TraitType Type()RTTIre.Hooks.Place( "gamedataTrait_Record", "Type", (Trait_Record_Type x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TraitType>(); } ); [Msgpack.Gen] public readonly partial record struct Trait_Record_Type( game.data.Trait_Record self );