class game.data
TraitData_Record
game.data.TraitData_Record
- 0 properties
- 6 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string Loc_name_key()RTTIre.Hooks.Place( "gamedataTraitData_Record", "Loc_name_key", (TraitData_Record_Loc_name_key x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct TraitData_Record_Loc_name_key( game.data.TraitData_Record self );string Loc_desc_key()RTTIre.Hooks.Place( "gamedataTraitData_Record", "Loc_desc_key", (TraitData_Record_Loc_desc_key x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct TraitData_Record_Loc_desc_key( game.data.TraitData_Record self );WeakHandle<game.data.StatusEffect_Record> StatusEffect()RTTIgame.data.StatusEffect_Record? StatusEffectHandle()RTTIre.Hooks.Place( "gamedataTraitData_Record", "StatusEffectHandle", (TraitData_Record_StatusEffectHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.StatusEffect_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TraitData_Record_StatusEffectHandle( game.data.TraitData_Record self );WeakHandle<game.data.GameplayLogicPackage_Record> DataPackage()RTTIgame.data.GameplayLogicPackage_Record? DataPackageHandle()RTTIre.Hooks.Place( "gamedataTraitData_Record", "DataPackageHandle", (TraitData_Record_DataPackageHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.GameplayLogicPackage_Record>(); } ); [Msgpack.Gen] public readonly partial record struct TraitData_Record_DataPackageHandle( game.data.TraitData_Record self );