class game.data
UIAnimation_Record
game.data.UIAnimation_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.MappinUIRuntimeProfile_Record> Profile()RTTIgame.data.MappinUIRuntimeProfile_Record? ProfileHandle()RTTIre.Hooks.Place( "gamedataUIAnimation_Record", "ProfileHandle", (UIAnimation_Record_ProfileHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.MappinUIRuntimeProfile_Record>(); } ); [Msgpack.Gen] public readonly partial record struct UIAnimation_Record_ProfileHandle( game.data.UIAnimation_Record self );red.ResourceReferenceScriptToken WidgetResource()RTTIre.Hooks.Place( "gamedataUIAnimation_Record", "WidgetResource", (UIAnimation_Record_WidgetResource x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct UIAnimation_Record_WidgetResource( game.data.UIAnimation_Record self );CName AnimationName()RTTIre.Hooks.Place( "gamedataUIAnimation_Record", "AnimationName", (UIAnimation_Record_AnimationName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct UIAnimation_Record_AnimationName( game.data.UIAnimation_Record self );bool Loop()RTTIre.Hooks.Place( "gamedataUIAnimation_Record", "Loop", (UIAnimation_Record_Loop x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UIAnimation_Record_Loop( game.data.UIAnimation_Record self );