class game.data
UICharacterCreationAttribute_Record
game.data.UICharacterCreationAttribute_Record
- 0 properties
- 6 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string Description()RTTIre.Hooks.Place( "gamedataUICharacterCreationAttribute_Record", "Description", (UICharacterCreationAttribute_Record_Description x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct UICharacterCreationAttribute_Record_Description( game.data.UICharacterCreationAttribute_Record self );string Shortcut()RTTIre.Hooks.Place( "gamedataUICharacterCreationAttribute_Record", "Shortcut", (UICharacterCreationAttribute_Record_Shortcut x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct UICharacterCreationAttribute_Record_Shortcut( game.data.UICharacterCreationAttribute_Record self );WeakHandle<game.data.Stat_Record> Attribute()RTTIgame.data.Stat_Record? AttributeHandle()RTTIre.Hooks.Place( "gamedataUICharacterCreationAttribute_Record", "AttributeHandle", (UICharacterCreationAttribute_Record_AttributeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Stat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct UICharacterCreationAttribute_Record_AttributeHandle( game.data.UICharacterCreationAttribute_Record self );CName IconPath()RTTIre.Hooks.Place( "gamedataUICharacterCreationAttribute_Record", "IconPath", (UICharacterCreationAttribute_Record_IconPath x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct UICharacterCreationAttribute_Record_IconPath( game.data.UICharacterCreationAttribute_Record self );float Value()RTTIre.Hooks.Place( "gamedataUICharacterCreationAttribute_Record", "Value", (UICharacterCreationAttribute_Record_Value x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct UICharacterCreationAttribute_Record_Value( game.data.UICharacterCreationAttribute_Record self );