class game.data
UIStatsMap_Record
game.data.UIStatsMap_Record
- 0 properties
- 25 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void StatsToCompare(out WeakHandle<game.data.Stat_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataUIStatsMap_Record", "StatsToCompare", (UIStatsMap_Record_StatsToCompare x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_StatsToCompare( game.data.UIStatsMap_Record self, WeakHandle<game.data.Stat_Record>[] outList );int GetStatsToCompareCount()RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "GetStatsToCompareCount", (UIStatsMap_Record_GetStatsToCompareCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_GetStatsToCompareCount( game.data.UIStatsMap_Record self );WeakHandle<game.data.Stat_Record> GetStatsToCompareItem(int index)RTTIgame.data.Stat_Record? GetStatsToCompareItemHandle(int index)RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "GetStatsToCompareItemHandle", (UIStatsMap_Record_GetStatsToCompareItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Stat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_GetStatsToCompareItemHandle( game.data.UIStatsMap_Record self, int index );bool StatsToCompareContains(WeakHandle<game.data.Stat_Record> item)RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "StatsToCompareContains", (UIStatsMap_Record_StatsToCompareContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_StatsToCompareContains( game.data.UIStatsMap_Record self, WeakHandle<game.data.Stat_Record> item );void SecondaryStats(out WeakHandle<game.data.Stat_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataUIStatsMap_Record", "SecondaryStats", (UIStatsMap_Record_SecondaryStats x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_SecondaryStats( game.data.UIStatsMap_Record self, WeakHandle<game.data.Stat_Record>[] outList );int GetSecondaryStatsCount()RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "GetSecondaryStatsCount", (UIStatsMap_Record_GetSecondaryStatsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_GetSecondaryStatsCount( game.data.UIStatsMap_Record self );WeakHandle<game.data.Stat_Record> GetSecondaryStatsItem(int index)RTTIgame.data.Stat_Record? GetSecondaryStatsItemHandle(int index)RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "GetSecondaryStatsItemHandle", (UIStatsMap_Record_GetSecondaryStatsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Stat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_GetSecondaryStatsItemHandle( game.data.UIStatsMap_Record self, int index );bool SecondaryStatsContains(WeakHandle<game.data.Stat_Record> item)RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "SecondaryStatsContains", (UIStatsMap_Record_SecondaryStatsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_SecondaryStatsContains( game.data.UIStatsMap_Record self, WeakHandle<game.data.Stat_Record> item );void PrimaryStats(out WeakHandle<game.data.Stat_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataUIStatsMap_Record", "PrimaryStats", (UIStatsMap_Record_PrimaryStats x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_PrimaryStats( game.data.UIStatsMap_Record self, WeakHandle<game.data.Stat_Record>[] outList );int GetPrimaryStatsCount()RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "GetPrimaryStatsCount", (UIStatsMap_Record_GetPrimaryStatsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_GetPrimaryStatsCount( game.data.UIStatsMap_Record self );WeakHandle<game.data.Stat_Record> GetPrimaryStatsItem(int index)RTTIgame.data.Stat_Record? GetPrimaryStatsItemHandle(int index)RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "GetPrimaryStatsItemHandle", (UIStatsMap_Record_GetPrimaryStatsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Stat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_GetPrimaryStatsItemHandle( game.data.UIStatsMap_Record self, int index );bool PrimaryStatsContains(WeakHandle<game.data.Stat_Record> item)RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "PrimaryStatsContains", (UIStatsMap_Record_PrimaryStatsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_PrimaryStatsContains( game.data.UIStatsMap_Record self, WeakHandle<game.data.Stat_Record> item );void TypesToCompareWith(out WeakHandle<game.data.ItemType_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataUIStatsMap_Record", "TypesToCompareWith", (UIStatsMap_Record_TypesToCompareWith x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_TypesToCompareWith( game.data.UIStatsMap_Record self, WeakHandle<game.data.ItemType_Record>[] outList );int GetTypesToCompareWithCount()RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "GetTypesToCompareWithCount", (UIStatsMap_Record_GetTypesToCompareWithCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_GetTypesToCompareWithCount( game.data.UIStatsMap_Record self );WeakHandle<game.data.ItemType_Record> GetTypesToCompareWithItem(int index)RTTIgame.data.ItemType_Record? GetTypesToCompareWithItemHandle(int index)RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "GetTypesToCompareWithItemHandle", (UIStatsMap_Record_GetTypesToCompareWithItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ItemType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_GetTypesToCompareWithItemHandle( game.data.UIStatsMap_Record self, int index );bool TypesToCompareWithContains(WeakHandle<game.data.ItemType_Record> item)RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "TypesToCompareWithContains", (UIStatsMap_Record_TypesToCompareWithContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_TypesToCompareWithContains( game.data.UIStatsMap_Record self, WeakHandle<game.data.ItemType_Record> item );void TooltipStats(out WeakHandle<game.data.Stat_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataUIStatsMap_Record", "TooltipStats", (UIStatsMap_Record_TooltipStats x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_TooltipStats( game.data.UIStatsMap_Record self, WeakHandle<game.data.Stat_Record>[] outList );int GetTooltipStatsCount()RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "GetTooltipStatsCount", (UIStatsMap_Record_GetTooltipStatsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_GetTooltipStatsCount( game.data.UIStatsMap_Record self );WeakHandle<game.data.Stat_Record> GetTooltipStatsItem(int index)RTTIgame.data.Stat_Record? GetTooltipStatsItemHandle(int index)RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "GetTooltipStatsItemHandle", (UIStatsMap_Record_GetTooltipStatsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Stat_Record>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_GetTooltipStatsItemHandle( game.data.UIStatsMap_Record self, int index );bool TooltipStatsContains(WeakHandle<game.data.Stat_Record> item)RTTIre.Hooks.Place( "gamedataUIStatsMap_Record", "TooltipStatsContains", (UIStatsMap_Record_TooltipStatsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct UIStatsMap_Record_TooltipStatsContains( game.data.UIStatsMap_Record self, WeakHandle<game.data.Stat_Record> item );