class game.data
VehicleAirControl_Record
game.data.VehicleAirControl_Record
- 0 properties
- 19 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.VehicleAirControlAxis_Record> Yaw()RTTIgame.data.VehicleAirControlAxis_Record? YawHandle()RTTIre.Hooks.Place( "gamedataVehicleAirControl_Record", "YawHandle", (VehicleAirControl_Record_YawHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleAirControlAxis_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControl_Record_YawHandle( game.data.VehicleAirControl_Record self );WeakHandle<game.data.VehicleAirControlAxis_Record> Pitch()RTTIgame.data.VehicleAirControlAxis_Record? PitchHandle()RTTIre.Hooks.Place( "gamedataVehicleAirControl_Record", "PitchHandle", (VehicleAirControl_Record_PitchHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleAirControlAxis_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControl_Record_PitchHandle( game.data.VehicleAirControl_Record self );WeakHandle<game.data.VehicleAirControlAxis_Record> Roll()RTTIgame.data.VehicleAirControlAxis_Record? RollHandle()RTTIre.Hooks.Place( "gamedataVehicleAirControl_Record", "RollHandle", (VehicleAirControl_Record_RollHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleAirControlAxis_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControl_Record_RollHandle( game.data.VehicleAirControl_Record self );float[] AnglePID()RTTIint GetAnglePIDCount()RTTIre.Hooks.Place( "gamedataVehicleAirControl_Record", "GetAnglePIDCount", (VehicleAirControl_Record_GetAnglePIDCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControl_Record_GetAnglePIDCount( game.data.VehicleAirControl_Record self );float GetAnglePIDItem(int index)RTTIre.Hooks.Place( "gamedataVehicleAirControl_Record", "GetAnglePIDItem", (VehicleAirControl_Record_GetAnglePIDItem x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControl_Record_GetAnglePIDItem( game.data.VehicleAirControl_Record self, int index );bool AnglePIDContains(float item)RTTIre.Hooks.Place( "gamedataVehicleAirControl_Record", "AnglePIDContains", (VehicleAirControl_Record_AnglePIDContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControl_Record_AnglePIDContains( game.data.VehicleAirControl_Record self, float item );float[] VelocityPID()RTTIint GetVelocityPIDCount()RTTIre.Hooks.Place( "gamedataVehicleAirControl_Record", "GetVelocityPIDCount", (VehicleAirControl_Record_GetVelocityPIDCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControl_Record_GetVelocityPIDCount( game.data.VehicleAirControl_Record self );float GetVelocityPIDItem(int index)RTTIre.Hooks.Place( "gamedataVehicleAirControl_Record", "GetVelocityPIDItem", (VehicleAirControl_Record_GetVelocityPIDItem x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControl_Record_GetVelocityPIDItem( game.data.VehicleAirControl_Record self, int index );bool VelocityPIDContains(float item)RTTIre.Hooks.Place( "gamedataVehicleAirControl_Record", "VelocityPIDContains", (VehicleAirControl_Record_VelocityPIDContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControl_Record_VelocityPIDContains( game.data.VehicleAirControl_Record self, float item );float[] FlippedOverRecoveryPID()RTTIint GetFlippedOverRecoveryPIDCount()RTTIre.Hooks.Place( "gamedataVehicleAirControl_Record", "GetFlippedOverRecoveryPIDCount", (VehicleAirControl_Record_GetFlippedOverRecoveryPIDCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControl_Record_GetFlippedOverRecoveryPIDCount( game.data.VehicleAirControl_Record self );float GetFlippedOverRecoveryPIDItem(int index)RTTIre.Hooks.Place( "gamedataVehicleAirControl_Record", "GetFlippedOverRecoveryPIDItem", (VehicleAirControl_Record_GetFlippedOverRecoveryPIDItem x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControl_Record_GetFlippedOverRecoveryPIDItem( game.data.VehicleAirControl_Record self, int index );bool FlippedOverRecoveryPIDContains(float item)RTTIre.Hooks.Place( "gamedataVehicleAirControl_Record", "FlippedOverRecoveryPIDContains", (VehicleAirControl_Record_FlippedOverRecoveryPIDContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControl_Record_FlippedOverRecoveryPIDContains( game.data.VehicleAirControl_Record self, float item );float MassReference()RTTIre.Hooks.Place( "gamedataVehicleAirControl_Record", "MassReference", (VehicleAirControl_Record_MassReference x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAirControl_Record_MassReference( game.data.VehicleAirControl_Record self );