class game.data
VehicleAppearancesToColorTemplate_Record
game.data.VehicleAppearancesToColorTemplate_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void ColorTemplates(out WeakHandle<game.data.VehicleColorTemplate_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleAppearancesToColorTemplate_Record", "ColorTemplates", (VehicleAppearancesToColorTemplate_Record_ColorTemplates x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAppearancesToColorTemplate_Record_ColorTemplates( game.data.VehicleAppearancesToColorTemplate_Record self, WeakHandle<game.data.VehicleColorTemplate_Record>[] outList );int GetColorTemplatesCount()RTTIre.Hooks.Place( "gamedataVehicleAppearancesToColorTemplate_Record", "GetColorTemplatesCount", (VehicleAppearancesToColorTemplate_Record_GetColorTemplatesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAppearancesToColorTemplate_Record_GetColorTemplatesCount( game.data.VehicleAppearancesToColorTemplate_Record self );WeakHandle<game.data.VehicleColorTemplate_Record> GetColorTemplatesItem(int index)RTTIgame.data.VehicleColorTemplate_Record? GetColorTemplatesItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleAppearancesToColorTemplate_Record", "GetColorTemplatesItemHandle", (VehicleAppearancesToColorTemplate_Record_GetColorTemplatesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleColorTemplate_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAppearancesToColorTemplate_Record_GetColorTemplatesItemHandle( game.data.VehicleAppearancesToColorTemplate_Record self, int index );bool ColorTemplatesContains(WeakHandle<game.data.VehicleColorTemplate_Record> item)RTTIre.Hooks.Place( "gamedataVehicleAppearancesToColorTemplate_Record", "ColorTemplatesContains", (VehicleAppearancesToColorTemplate_Record_ColorTemplatesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleAppearancesToColorTemplate_Record_ColorTemplatesContains( game.data.VehicleAppearancesToColorTemplate_Record self, WeakHandle<game.data.VehicleColorTemplate_Record> item );