BlackICE Scripting

class game.data

VehicleColorTemplate_Record

game.data.VehicleColorTemplate_Record

  • 0 properties
  • 37 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.UIIcon_Record> CustomIcon() RTTI
  • game.data.UIIcon_Record? CustomIconHandle() RTTI
  • WeakHandle<game.data.VehicleClearCoatOverrides_Record> GlobalClearCoatOverrides() RTTI
  • game.data.VehicleClearCoatOverrides_Record? GlobalClearCoatOverridesHandle() RTTI
  • void CustomMultilayers(out WeakHandle<game.data.VehicleCustomMultilayer_Record>[] outList) RTTI
  • int GetCustomMultilayersCount() RTTI
  • WeakHandle<game.data.VehicleCustomMultilayer_Record> GetCustomMultilayersItem(int index) RTTI
  • game.data.VehicleCustomMultilayer_Record? GetCustomMultilayersItemHandle(int index) RTTI
  • bool CustomMultilayersContains(WeakHandle<game.data.VehicleCustomMultilayer_Record> item) RTTI
  • int[] MainColor() RTTI
  • int GetMainColorCount() RTTI
  • int GetMainColorItem(int index) RTTI
  • bool MainColorContains(int item) RTTI
  • CName[] MatchingAppearances() RTTI
  • int GetMatchingAppearancesCount() RTTI
  • CName GetMatchingAppearancesItem(int index) RTTI
  • bool MatchingAppearancesContains(CName item) RTTI
  • void CustomDecals(out WeakHandle<game.data.VehicleDecalAttachment_Record>[] outList) RTTI
  • int GetCustomDecalsCount() RTTI
  • WeakHandle<game.data.VehicleDecalAttachment_Record> GetCustomDecalsItem(int index) RTTI
  • game.data.VehicleDecalAttachment_Record? GetCustomDecalsItemHandle(int index) RTTI
  • bool CustomDecalsContains(WeakHandle<game.data.VehicleDecalAttachment_Record> item) RTTI
  • CName[] MatchingColorVariant() RTTI
  • int GetMatchingColorVariantCount() RTTI
  • CName GetMatchingColorVariantItem(int index) RTTI
  • bool MatchingColorVariantContains(CName item) RTTI
  • int[] SecondaryColor() RTTI
  • int GetSecondaryColorCount() RTTI
  • int GetSecondaryColorItem(int index) RTTI
  • bool SecondaryColorContains(int item) RTTI
  • void PartsClearCoatOverrides(out WeakHandle<game.data.VehiclePartsClearCoatOverrides_Record>[] outList) RTTI
  • int GetPartsClearCoatOverridesCount() RTTI
  • WeakHandle<game.data.VehiclePartsClearCoatOverrides_Record> GetPartsClearCoatOverridesItem(int index) RTTI
  • game.data.VehiclePartsClearCoatOverrides_Record? GetPartsClearCoatOverridesItemHandle(int index) RTTI
  • bool PartsClearCoatOverridesContains(WeakHandle<game.data.VehiclePartsClearCoatOverrides_Record> item) RTTI
  • float LightsHue() RTTI
  • bool HasCustomPattern() RTTI