class game.data
VehicleColorTemplate_Record
game.data.VehicleColorTemplate_Record
- 0 properties
- 37 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.UIIcon_Record> CustomIcon()RTTIgame.data.UIIcon_Record? CustomIconHandle()RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "CustomIconHandle", (VehicleColorTemplate_Record_CustomIconHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.UIIcon_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_CustomIconHandle( game.data.VehicleColorTemplate_Record self );WeakHandle<game.data.VehicleClearCoatOverrides_Record> GlobalClearCoatOverrides()RTTIgame.data.VehicleClearCoatOverrides_Record? GlobalClearCoatOverridesHandle()RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GlobalClearCoatOverridesHandle", (VehicleColorTemplate_Record_GlobalClearCoatOverridesHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleClearCoatOverrides_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GlobalClearCoatOverridesHandle( game.data.VehicleColorTemplate_Record self );void CustomMultilayers(out WeakHandle<game.data.VehicleCustomMultilayer_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleColorTemplate_Record", "CustomMultilayers", (VehicleColorTemplate_Record_CustomMultilayers x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_CustomMultilayers( game.data.VehicleColorTemplate_Record self, WeakHandle<game.data.VehicleCustomMultilayer_Record>[] outList );int GetCustomMultilayersCount()RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetCustomMultilayersCount", (VehicleColorTemplate_Record_GetCustomMultilayersCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetCustomMultilayersCount( game.data.VehicleColorTemplate_Record self );WeakHandle<game.data.VehicleCustomMultilayer_Record> GetCustomMultilayersItem(int index)RTTIgame.data.VehicleCustomMultilayer_Record? GetCustomMultilayersItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetCustomMultilayersItemHandle", (VehicleColorTemplate_Record_GetCustomMultilayersItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleCustomMultilayer_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetCustomMultilayersItemHandle( game.data.VehicleColorTemplate_Record self, int index );bool CustomMultilayersContains(WeakHandle<game.data.VehicleCustomMultilayer_Record> item)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "CustomMultilayersContains", (VehicleColorTemplate_Record_CustomMultilayersContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_CustomMultilayersContains( game.data.VehicleColorTemplate_Record self, WeakHandle<game.data.VehicleCustomMultilayer_Record> item );int[] MainColor()RTTIint GetMainColorCount()RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetMainColorCount", (VehicleColorTemplate_Record_GetMainColorCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetMainColorCount( game.data.VehicleColorTemplate_Record self );int GetMainColorItem(int index)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetMainColorItem", (VehicleColorTemplate_Record_GetMainColorItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetMainColorItem( game.data.VehicleColorTemplate_Record self, int index );bool MainColorContains(int item)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "MainColorContains", (VehicleColorTemplate_Record_MainColorContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_MainColorContains( game.data.VehicleColorTemplate_Record self, int item );CName[] MatchingAppearances()RTTIint GetMatchingAppearancesCount()RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetMatchingAppearancesCount", (VehicleColorTemplate_Record_GetMatchingAppearancesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetMatchingAppearancesCount( game.data.VehicleColorTemplate_Record self );CName GetMatchingAppearancesItem(int index)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetMatchingAppearancesItem", (VehicleColorTemplate_Record_GetMatchingAppearancesItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetMatchingAppearancesItem( game.data.VehicleColorTemplate_Record self, int index );bool MatchingAppearancesContains(CName item)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "MatchingAppearancesContains", (VehicleColorTemplate_Record_MatchingAppearancesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_MatchingAppearancesContains( game.data.VehicleColorTemplate_Record self, CName item );void CustomDecals(out WeakHandle<game.data.VehicleDecalAttachment_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleColorTemplate_Record", "CustomDecals", (VehicleColorTemplate_Record_CustomDecals x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_CustomDecals( game.data.VehicleColorTemplate_Record self, WeakHandle<game.data.VehicleDecalAttachment_Record>[] outList );int GetCustomDecalsCount()RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetCustomDecalsCount", (VehicleColorTemplate_Record_GetCustomDecalsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetCustomDecalsCount( game.data.VehicleColorTemplate_Record self );WeakHandle<game.data.VehicleDecalAttachment_Record> GetCustomDecalsItem(int index)RTTIgame.data.VehicleDecalAttachment_Record? GetCustomDecalsItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetCustomDecalsItemHandle", (VehicleColorTemplate_Record_GetCustomDecalsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleDecalAttachment_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetCustomDecalsItemHandle( game.data.VehicleColorTemplate_Record self, int index );bool CustomDecalsContains(WeakHandle<game.data.VehicleDecalAttachment_Record> item)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "CustomDecalsContains", (VehicleColorTemplate_Record_CustomDecalsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_CustomDecalsContains( game.data.VehicleColorTemplate_Record self, WeakHandle<game.data.VehicleDecalAttachment_Record> item );CName[] MatchingColorVariant()RTTIint GetMatchingColorVariantCount()RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetMatchingColorVariantCount", (VehicleColorTemplate_Record_GetMatchingColorVariantCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetMatchingColorVariantCount( game.data.VehicleColorTemplate_Record self );CName GetMatchingColorVariantItem(int index)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetMatchingColorVariantItem", (VehicleColorTemplate_Record_GetMatchingColorVariantItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetMatchingColorVariantItem( game.data.VehicleColorTemplate_Record self, int index );bool MatchingColorVariantContains(CName item)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "MatchingColorVariantContains", (VehicleColorTemplate_Record_MatchingColorVariantContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_MatchingColorVariantContains( game.data.VehicleColorTemplate_Record self, CName item );int[] SecondaryColor()RTTIint GetSecondaryColorCount()RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetSecondaryColorCount", (VehicleColorTemplate_Record_GetSecondaryColorCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetSecondaryColorCount( game.data.VehicleColorTemplate_Record self );int GetSecondaryColorItem(int index)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetSecondaryColorItem", (VehicleColorTemplate_Record_GetSecondaryColorItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetSecondaryColorItem( game.data.VehicleColorTemplate_Record self, int index );bool SecondaryColorContains(int item)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "SecondaryColorContains", (VehicleColorTemplate_Record_SecondaryColorContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_SecondaryColorContains( game.data.VehicleColorTemplate_Record self, int item );void PartsClearCoatOverrides(out WeakHandle<game.data.VehiclePartsClearCoatOverrides_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleColorTemplate_Record", "PartsClearCoatOverrides", (VehicleColorTemplate_Record_PartsClearCoatOverrides x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_PartsClearCoatOverrides( game.data.VehicleColorTemplate_Record self, WeakHandle<game.data.VehiclePartsClearCoatOverrides_Record>[] outList );int GetPartsClearCoatOverridesCount()RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetPartsClearCoatOverridesCount", (VehicleColorTemplate_Record_GetPartsClearCoatOverridesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetPartsClearCoatOverridesCount( game.data.VehicleColorTemplate_Record self );WeakHandle<game.data.VehiclePartsClearCoatOverrides_Record> GetPartsClearCoatOverridesItem(int index)RTTIgame.data.VehiclePartsClearCoatOverrides_Record? GetPartsClearCoatOverridesItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "GetPartsClearCoatOverridesItemHandle", (VehicleColorTemplate_Record_GetPartsClearCoatOverridesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehiclePartsClearCoatOverrides_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_GetPartsClearCoatOverridesItemHandle( game.data.VehicleColorTemplate_Record self, int index );bool PartsClearCoatOverridesContains(WeakHandle<game.data.VehiclePartsClearCoatOverrides_Record> item)RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "PartsClearCoatOverridesContains", (VehicleColorTemplate_Record_PartsClearCoatOverridesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_PartsClearCoatOverridesContains( game.data.VehicleColorTemplate_Record self, WeakHandle<game.data.VehiclePartsClearCoatOverrides_Record> item );float LightsHue()RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "LightsHue", (VehicleColorTemplate_Record_LightsHue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_LightsHue( game.data.VehicleColorTemplate_Record self );bool HasCustomPattern()RTTIre.Hooks.Place( "gamedataVehicleColorTemplate_Record", "HasCustomPattern", (VehicleColorTemplate_Record_HasCustomPattern x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleColorTemplate_Record_HasCustomPattern( game.data.VehicleColorTemplate_Record self );