class game.data
VehicleDefaultState_Record
game.data.VehicleDefaultState_Record
- 0 properties
- 26 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.SeatState_Record> Seat_front_left()RTTIgame.data.SeatState_Record? Seat_front_leftHandle()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "Seat_front_leftHandle", (VehicleDefaultState_Record_Seat_front_leftHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SeatState_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_Seat_front_leftHandle( game.data.VehicleDefaultState_Record self );WeakHandle<game.data.SeatState_Record> Seat_front_right()RTTIgame.data.SeatState_Record? Seat_front_rightHandle()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "Seat_front_rightHandle", (VehicleDefaultState_Record_Seat_front_rightHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SeatState_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_Seat_front_rightHandle( game.data.VehicleDefaultState_Record self );WeakHandle<game.data.SeatState_Record> Seat_back_left()RTTIgame.data.SeatState_Record? Seat_back_leftHandle()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "Seat_back_leftHandle", (VehicleDefaultState_Record_Seat_back_leftHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SeatState_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_Seat_back_leftHandle( game.data.VehicleDefaultState_Record self );WeakHandle<game.data.SeatState_Record> Seat_back_right()RTTIgame.data.SeatState_Record? Seat_back_rightHandle()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "Seat_back_rightHandle", (VehicleDefaultState_Record_Seat_back_rightHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SeatState_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_Seat_back_rightHandle( game.data.VehicleDefaultState_Record self );WeakHandle<game.data.SeatState_Record> Trunk()RTTIgame.data.SeatState_Record? TrunkHandle()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "TrunkHandle", (VehicleDefaultState_Record_TrunkHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SeatState_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_TrunkHandle( game.data.VehicleDefaultState_Record self );WeakHandle<game.data.SeatState_Record> Hood()RTTIgame.data.SeatState_Record? HoodHandle()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "HoodHandle", (VehicleDefaultState_Record_HoodHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.SeatState_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_HoodHandle( game.data.VehicleDefaultState_Record self );int[] LightToggleComponents()RTTIint GetLightToggleComponentsCount()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "GetLightToggleComponentsCount", (VehicleDefaultState_Record_GetLightToggleComponentsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_GetLightToggleComponentsCount( game.data.VehicleDefaultState_Record self );int GetLightToggleComponentsItem(int index)RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "GetLightToggleComponentsItem", (VehicleDefaultState_Record_GetLightToggleComponentsItem x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_GetLightToggleComponentsItem( game.data.VehicleDefaultState_Record self, int index );bool LightToggleComponentsContains(int item)RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "LightToggleComponentsContains", (VehicleDefaultState_Record_LightToggleComponentsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_LightToggleComponentsContains( game.data.VehicleDefaultState_Record self, int item );bool DisableAllInteractions()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "DisableAllInteractions", (VehicleDefaultState_Record_DisableAllInteractions x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_DisableAllInteractions( game.data.VehicleDefaultState_Record self );bool QuestLockAll()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "QuestLockAll", (VehicleDefaultState_Record_QuestLockAll x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_QuestLockAll( game.data.VehicleDefaultState_Record self );bool SpawnDestroyed()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "SpawnDestroyed", (VehicleDefaultState_Record_SpawnDestroyed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_SpawnDestroyed( game.data.VehicleDefaultState_Record self );bool CloseAll()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "CloseAll", (VehicleDefaultState_Record_CloseAll x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_CloseAll( game.data.VehicleDefaultState_Record self );bool SirenLight()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "SirenLight", (VehicleDefaultState_Record_SirenLight x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_SirenLight( game.data.VehicleDefaultState_Record self );bool OpenAll()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "OpenAll", (VehicleDefaultState_Record_OpenAll x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_OpenAll( game.data.VehicleDefaultState_Record self );bool SirenSounds()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "SirenSounds", (VehicleDefaultState_Record_SirenSounds x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_SirenSounds( game.data.VehicleDefaultState_Record self );bool DefaultLightToggle()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "DefaultLightToggle", (VehicleDefaultState_Record_DefaultLightToggle x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_DefaultLightToggle( game.data.VehicleDefaultState_Record self );bool Thrusters()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "Thrusters", (VehicleDefaultState_Record_Thrusters x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_Thrusters( game.data.VehicleDefaultState_Record self );bool LockAll()RTTIre.Hooks.Place( "gamedataVehicleDefaultState_Record", "LockAll", (VehicleDefaultState_Record_LockAll x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleDefaultState_Record_LockAll( game.data.VehicleDefaultState_Record self );