BlackICE Scripting

class game.data

VehicleDefaultState_Record

game.data.VehicleDefaultState_Record

  • 0 properties
  • 26 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.SeatState_Record> Seat_front_left() RTTI
  • game.data.SeatState_Record? Seat_front_leftHandle() RTTI
  • WeakHandle<game.data.SeatState_Record> Seat_front_right() RTTI
  • game.data.SeatState_Record? Seat_front_rightHandle() RTTI
  • WeakHandle<game.data.SeatState_Record> Seat_back_left() RTTI
  • game.data.SeatState_Record? Seat_back_leftHandle() RTTI
  • WeakHandle<game.data.SeatState_Record> Seat_back_right() RTTI
  • game.data.SeatState_Record? Seat_back_rightHandle() RTTI
  • WeakHandle<game.data.SeatState_Record> Trunk() RTTI
  • game.data.SeatState_Record? TrunkHandle() RTTI
  • WeakHandle<game.data.SeatState_Record> Hood() RTTI
  • game.data.SeatState_Record? HoodHandle() RTTI
  • int[] LightToggleComponents() RTTI
  • int GetLightToggleComponentsCount() RTTI
  • int GetLightToggleComponentsItem(int index) RTTI
  • bool LightToggleComponentsContains(int item) RTTI
  • bool DisableAllInteractions() RTTI
  • bool QuestLockAll() RTTI
  • bool SpawnDestroyed() RTTI
  • bool CloseAll() RTTI
  • bool SirenLight() RTTI
  • bool OpenAll() RTTI
  • bool SirenSounds() RTTI
  • bool DefaultLightToggle() RTTI
  • bool Thrusters() RTTI
  • bool LockAll() RTTI