class game.data
VehicleEngineData_Record
game.data.VehicleEngineData_Record
- 0 properties
- 18 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Gears(out WeakHandle<game.data.VehicleGear_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleEngineData_Record", "Gears", (VehicleEngineData_Record_Gears x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_Gears( game.data.VehicleEngineData_Record self, WeakHandle<game.data.VehicleGear_Record>[] outList );int GetGearsCount()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "GetGearsCount", (VehicleEngineData_Record_GetGearsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_GetGearsCount( game.data.VehicleEngineData_Record self );WeakHandle<game.data.VehicleGear_Record> GetGearsItem(int index)RTTIgame.data.VehicleGear_Record? GetGearsItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "GetGearsItemHandle", (VehicleEngineData_Record_GetGearsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleGear_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_GetGearsItemHandle( game.data.VehicleEngineData_Record self, int index );bool GearsContains(WeakHandle<game.data.VehicleGear_Record> item)RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "GearsContains", (VehicleEngineData_Record_GearsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_GearsContains( game.data.VehicleEngineData_Record self, WeakHandle<game.data.VehicleGear_Record> item );red.ResourceReferenceScriptToken GearCurvesPath()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "GearCurvesPath", (VehicleEngineData_Record_GearCurvesPath x) => { return re.Hooks.CallOriginal<re.msgpack.red.ResourceReferenceScriptToken>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_GearCurvesPath( game.data.VehicleEngineData_Record self );float FinalGearTorqueDecimationScalor()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "FinalGearTorqueDecimationScalor", (VehicleEngineData_Record_FinalGearTorqueDecimationScalor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_FinalGearTorqueDecimationScalor( game.data.VehicleEngineData_Record self );float GearChangeCooldown()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "GearChangeCooldown", (VehicleEngineData_Record_GearChangeCooldown x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_GearChangeCooldown( game.data.VehicleEngineData_Record self );float ReverseDirDelay()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "ReverseDirDelay", (VehicleEngineData_Record_ReverseDirDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_ReverseDirDelay( game.data.VehicleEngineData_Record self );float MinRPM()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "MinRPM", (VehicleEngineData_Record_MinRPM x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_MinRPM( game.data.VehicleEngineData_Record self );float WheelsResistanceRatio()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "WheelsResistanceRatio", (VehicleEngineData_Record_WheelsResistanceRatio x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_WheelsResistanceRatio( game.data.VehicleEngineData_Record self );float FlyWheelMomentOfInertia()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "FlyWheelMomentOfInertia", (VehicleEngineData_Record_FlyWheelMomentOfInertia x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_FlyWheelMomentOfInertia( game.data.VehicleEngineData_Record self );float EngineMaxTorque()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "EngineMaxTorque", (VehicleEngineData_Record_EngineMaxTorque x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_EngineMaxTorque( game.data.VehicleEngineData_Record self );float ResistanceTorque()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "ResistanceTorque", (VehicleEngineData_Record_ResistanceTorque x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_ResistanceTorque( game.data.VehicleEngineData_Record self );float MaxRPM()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "MaxRPM", (VehicleEngineData_Record_MaxRPM x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_MaxRPM( game.data.VehicleEngineData_Record self );float GearChangeTime()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "GearChangeTime", (VehicleEngineData_Record_GearChangeTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_GearChangeTime( game.data.VehicleEngineData_Record self );bool FastR1GearChange()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "FastR1GearChange", (VehicleEngineData_Record_FastR1GearChange x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_FastR1GearChange( game.data.VehicleEngineData_Record self );bool ForceReverseRPMToMin()RTTIre.Hooks.Place( "gamedataVehicleEngineData_Record", "ForceReverseRPMToMin", (VehicleEngineData_Record_ForceReverseRPMToMin x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleEngineData_Record_ForceReverseRPMToMin( game.data.VehicleEngineData_Record self );