BlackICE Scripting

class game.data

VehicleEngineData_Record

game.data.VehicleEngineData_Record

  • 0 properties
  • 18 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void Gears(out WeakHandle<game.data.VehicleGear_Record>[] outList) RTTI
  • int GetGearsCount() RTTI
  • WeakHandle<game.data.VehicleGear_Record> GetGearsItem(int index) RTTI
  • game.data.VehicleGear_Record? GetGearsItemHandle(int index) RTTI
  • bool GearsContains(WeakHandle<game.data.VehicleGear_Record> item) RTTI
  • red.ResourceReferenceScriptToken GearCurvesPath() RTTI
  • float FinalGearTorqueDecimationScalor() RTTI
  • float GearChangeCooldown() RTTI
  • float ReverseDirDelay() RTTI
  • float MinRPM() RTTI
  • float WheelsResistanceRatio() RTTI
  • float FlyWheelMomentOfInertia() RTTI
  • float EngineMaxTorque() RTTI
  • float ResistanceTorque() RTTI
  • float MaxRPM() RTTI
  • float GearChangeTime() RTTI
  • bool FastR1GearChange() RTTI
  • bool ForceReverseRPMToMin() RTTI