class game.data
VehicleFxCollision_Record
game.data.VehicleFxCollision_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Materials(out WeakHandle<game.data.VehicleFxCollisionMaterial_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVehicleFxCollision_Record", "Materials", (VehicleFxCollision_Record_Materials x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxCollision_Record_Materials( game.data.VehicleFxCollision_Record self, WeakHandle<game.data.VehicleFxCollisionMaterial_Record>[] outList );int GetMaterialsCount()RTTIre.Hooks.Place( "gamedataVehicleFxCollision_Record", "GetMaterialsCount", (VehicleFxCollision_Record_GetMaterialsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxCollision_Record_GetMaterialsCount( game.data.VehicleFxCollision_Record self );WeakHandle<game.data.VehicleFxCollisionMaterial_Record> GetMaterialsItem(int index)RTTIgame.data.VehicleFxCollisionMaterial_Record? GetMaterialsItemHandle(int index)RTTIre.Hooks.Place( "gamedataVehicleFxCollision_Record", "GetMaterialsItemHandle", (VehicleFxCollision_Record_GetMaterialsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VehicleFxCollisionMaterial_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxCollision_Record_GetMaterialsItemHandle( game.data.VehicleFxCollision_Record self, int index );bool MaterialsContains(WeakHandle<game.data.VehicleFxCollisionMaterial_Record> item)RTTIre.Hooks.Place( "gamedataVehicleFxCollision_Record", "MaterialsContains", (VehicleFxCollision_Record_MaterialsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleFxCollision_Record_MaterialsContains( game.data.VehicleFxCollision_Record self, WeakHandle<game.data.VehicleFxCollisionMaterial_Record> item );