class game.data
VehicleWeapon_Record
game.data.VehicleWeapon_Record
- 0 properties
- 18 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AttachmentSlot_Record> Slot()RTTIgame.data.AttachmentSlot_Record? SlotHandle()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "SlotHandle", (VehicleWeapon_Record_SlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_SlotHandle( game.data.VehicleWeapon_Record self );WeakHandle<game.data.Item_Record> Item()RTTIgame.data.Item_Record? ItemHandle()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "ItemHandle", (VehicleWeapon_Record_ItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Item_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_ItemHandle( game.data.VehicleWeapon_Record self );CName WeaponShootAnimEvent()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "WeaponShootAnimEvent", (VehicleWeapon_Record_WeaponShootAnimEvent x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_WeaponShootAnimEvent( game.data.VehicleWeapon_Record self );float MinYaw()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "MinYaw", (VehicleWeapon_Record_MinYaw x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_MinYaw( game.data.VehicleWeapon_Record self );float MaxYaw()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "MaxYaw", (VehicleWeapon_Record_MaxYaw x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_MaxYaw( game.data.VehicleWeapon_Record self );float MaxPitch()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "MaxPitch", (VehicleWeapon_Record_MaxPitch x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_MaxPitch( game.data.VehicleWeapon_Record self );float CycleTime()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "CycleTime", (VehicleWeapon_Record_CycleTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_CycleTime( game.data.VehicleWeapon_Record self );float AttackRange()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "AttackRange", (VehicleWeapon_Record_AttackRange x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_AttackRange( game.data.VehicleWeapon_Record self );int SingleShotProjectiles()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "SingleShotProjectiles", (VehicleWeapon_Record_SingleShotProjectiles x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_SingleShotProjectiles( game.data.VehicleWeapon_Record self );float SingleProjectileCycleTime()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "SingleProjectileCycleTime", (VehicleWeapon_Record_SingleProjectileCycleTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_SingleProjectileCycleTime( game.data.VehicleWeapon_Record self );int WholeBurstProjectiles()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "WholeBurstProjectiles", (VehicleWeapon_Record_WholeBurstProjectiles x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_WholeBurstProjectiles( game.data.VehicleWeapon_Record self );float Spread()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "Spread", (VehicleWeapon_Record_Spread x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_Spread( game.data.VehicleWeapon_Record self );float MinPitch()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "MinPitch", (VehicleWeapon_Record_MinPitch x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_MinPitch( game.data.VehicleWeapon_Record self );bool GenericTick()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "GenericTick", (VehicleWeapon_Record_GenericTick x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_GenericTick( game.data.VehicleWeapon_Record self );bool GenericShoot()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "GenericShoot", (VehicleWeapon_Record_GenericShoot x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_GenericShoot( game.data.VehicleWeapon_Record self );bool CanFriendlyFire()RTTIre.Hooks.Place( "gamedataVehicleWeapon_Record", "CanFriendlyFire", (VehicleWeapon_Record_CanFriendlyFire x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleWeapon_Record_CanFriendlyFire( game.data.VehicleWeapon_Record self );