BlackICE Scripting

class game.data

VehicleWeapon_Record

game.data.VehicleWeapon_Record

  • 0 properties
  • 18 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AttachmentSlot_Record> Slot() RTTI
  • game.data.AttachmentSlot_Record? SlotHandle() RTTI
  • WeakHandle<game.data.Item_Record> Item() RTTI
  • game.data.Item_Record? ItemHandle() RTTI
  • CName WeaponShootAnimEvent() RTTI
  • float MinYaw() RTTI
  • float MaxYaw() RTTI
  • float MaxPitch() RTTI
  • float CycleTime() RTTI
  • float AttackRange() RTTI
  • int SingleShotProjectiles() RTTI
  • float SingleProjectileCycleTime() RTTI
  • int WholeBurstProjectiles() RTTI
  • float Spread() RTTI
  • float MinPitch() RTTI
  • bool GenericTick() RTTI
  • bool GenericShoot() RTTI
  • bool CanFriendlyFire() RTTI