BlackICE Scripting

class game.data

Vendor_Record

game.data.Vendor_Record

  • 0 properties
  • 53 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • string LocalizedDescription() RTTI
  • string LocalizedName() RTTI
  • WeakHandle<game.data.Affiliation_Record> Faction() RTTI
  • game.data.Affiliation_Record? FactionHandle() RTTI
  • WeakHandle<game.data.VendorType_Record> VendorType() RTTI
  • game.data.VendorType_Record? VendorTypeHandle() RTTI
  • CName[] VendorFilterTags() RTTI
  • int GetVendorFilterTagsCount() RTTI
  • CName GetVendorFilterTagsItem(int index) RTTI
  • bool VendorFilterTagsContains(CName item) RTTI
  • void ItemStock(out WeakHandle<game.data.VendorItem_Record>[] outList) RTTI
  • int GetItemStockCount() RTTI
  • WeakHandle<game.data.VendorItem_Record> GetItemStockItem(int index) RTTI
  • game.data.VendorItem_Record? GetItemStockItemHandle(int index) RTTI
  • bool ItemStockContains(WeakHandle<game.data.VendorItem_Record> item) RTTI
  • void ExperienceStock(out WeakHandle<game.data.VendorExperience_Record>[] outList) RTTI
  • int GetExperienceStockCount() RTTI
  • WeakHandle<game.data.VendorExperience_Record> GetExperienceStockItem(int index) RTTI
  • game.data.VendorExperience_Record? GetExperienceStockItemHandle(int index) RTTI
  • bool ExperienceStockContains(WeakHandle<game.data.VendorExperience_Record> item) RTTI
  • CName[] VendorInverseFilterTags() RTTI
  • int GetVendorInverseFilterTagsCount() RTTI
  • CName GetVendorInverseFilterTagsItem(int index) RTTI
  • bool VendorInverseFilterTagsContains(CName item) RTTI
  • CName[] CustomerInverseFilterTags() RTTI
  • int GetCustomerInverseFilterTagsCount() RTTI
  • CName GetCustomerInverseFilterTagsItem(int index) RTTI
  • bool CustomerInverseFilterTagsContains(CName item) RTTI
  • CName[] CustomerFilterTags() RTTI
  • int GetCustomerFilterTagsCount() RTTI
  • CName GetCustomerFilterTagsItem(int index) RTTI
  • bool CustomerFilterTagsContains(CName item) RTTI
  • void ItemQueries(out WeakHandle<game.data.VendorItemQuery_Record>[] outList) RTTI
  • int GetItemQueriesCount() RTTI
  • WeakHandle<game.data.VendorItemQuery_Record> GetItemQueriesItem(int index) RTTI
  • game.data.VendorItemQuery_Record? GetItemQueriesItemHandle(int index) RTTI
  • bool ItemQueriesContains(WeakHandle<game.data.VendorItemQuery_Record> item) RTTI
  • void MapVisibilityPrereqs(out WeakHandle<game.data.IPrereq_Record>[] outList) RTTI
  • int GetMapVisibilityPrereqsCount() RTTI
  • WeakHandle<game.data.IPrereq_Record> GetMapVisibilityPrereqsItem(int index) RTTI
  • game.data.IPrereq_Record? GetMapVisibilityPrereqsItemHandle(int index) RTTI
  • bool MapVisibilityPrereqsContains(WeakHandle<game.data.IPrereq_Record> item) RTTI
  • void AccessPrereqs(out WeakHandle<game.data.IPrereq_Record>[] outList) RTTI
  • int GetAccessPrereqsCount() RTTI
  • WeakHandle<game.data.IPrereq_Record> GetAccessPrereqsItem(int index) RTTI
  • game.data.IPrereq_Record? GetAccessPrereqsItemHandle(int index) RTTI
  • bool AccessPrereqsContains(WeakHandle<game.data.IPrereq_Record> item) RTTI
  • void Craftbooks(out WeakHandle<game.data.VendorCraftable_Record>[] outList) RTTI
  • int GetCraftbooksCount() RTTI
  • WeakHandle<game.data.VendorCraftable_Record> GetCraftbooksItem(int index) RTTI
  • game.data.VendorCraftable_Record? GetCraftbooksItemHandle(int index) RTTI
  • bool CraftbooksContains(WeakHandle<game.data.VendorCraftable_Record> item) RTTI
  • float InGameTimeToRestock() RTTI