class game.data
VirtualNetwork_Record
game.data.VirtualNetwork_Record
- 0 properties
- 9 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Paths(out WeakHandle<game.data.VirtualNetworkPath_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataVirtualNetwork_Record", "Paths", (VirtualNetwork_Record_Paths x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VirtualNetwork_Record_Paths( game.data.VirtualNetwork_Record self, WeakHandle<game.data.VirtualNetworkPath_Record>[] outList );int GetPathsCount()RTTIre.Hooks.Place( "gamedataVirtualNetwork_Record", "GetPathsCount", (VirtualNetwork_Record_GetPathsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct VirtualNetwork_Record_GetPathsCount( game.data.VirtualNetwork_Record self );WeakHandle<game.data.VirtualNetworkPath_Record> GetPathsItem(int index)RTTIgame.data.VirtualNetworkPath_Record? GetPathsItemHandle(int index)RTTIre.Hooks.Place( "gamedataVirtualNetwork_Record", "GetPathsItemHandle", (VirtualNetwork_Record_GetPathsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.VirtualNetworkPath_Record>(); } ); [Msgpack.Gen] public readonly partial record struct VirtualNetwork_Record_GetPathsItemHandle( game.data.VirtualNetwork_Record self, int index );bool PathsContains(WeakHandle<game.data.VirtualNetworkPath_Record> item)RTTIre.Hooks.Place( "gamedataVirtualNetwork_Record", "PathsContains", (VirtualNetwork_Record_PathsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VirtualNetwork_Record_PathsContains( game.data.VirtualNetwork_Record self, WeakHandle<game.data.VirtualNetworkPath_Record> item );Vector3 SegmentMarker()RTTIre.Hooks.Place( "gamedataVirtualNetwork_Record", "SegmentMarker", (VirtualNetwork_Record_SegmentMarker x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct VirtualNetwork_Record_SegmentMarker( game.data.VirtualNetwork_Record self );float Scale()RTTIre.Hooks.Place( "gamedataVirtualNetwork_Record", "Scale", (VirtualNetwork_Record_Scale x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VirtualNetwork_Record_Scale( game.data.VirtualNetwork_Record self );float OffsetMultiplier()RTTIre.Hooks.Place( "gamedataVirtualNetwork_Record", "OffsetMultiplier", (VirtualNetwork_Record_OffsetMultiplier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VirtualNetwork_Record_OffsetMultiplier( game.data.VirtualNetwork_Record self );float MinDistanceToOther()RTTIre.Hooks.Place( "gamedataVirtualNetwork_Record", "MinDistanceToOther", (VirtualNetwork_Record_MinDistanceToOther x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VirtualNetwork_Record_MinDistanceToOther( game.data.VirtualNetwork_Record self );