BlackICE Scripting

class game.data

WeaponFxPackage_Record

game.data.WeaponFxPackage_Record

  • 0 properties
  • 297 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_tire_car_tpp() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_tire_car_tppHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_food() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_foodHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_linoleum() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_linoleumHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_ricochet() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_ricochetHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_rubber() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_rubberHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_pipe_steam() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_car_pipe_steamHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_tiles() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_tilesHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_tpp() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_car_tppHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_ricochet_tpp() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_car_ricochet_tppHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_semitransparent() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_glass_semitransparentHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_dirt() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_dirtHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_stone() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_stoneHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic_car_tpp() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_plastic_car_tppHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_pipe_water() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_pipe_waterHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_default() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_defaultHandle() RTTI
  • WeakHandle<game.data.WeaponVFXSet_Record> Npc_vfx_set() RTTI
  • game.data.WeaponVFXSet_Record? Npc_vfx_setHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_carHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic_car_electronics_tpp() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_plastic_car_electronics_tppHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_water() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_waterHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_plexiglass() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_plexiglassHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_upholstery_car_tpp() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_upholstery_car_tppHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_character_flesh() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_character_fleshHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_wood_tree() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_wood_treeHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_plasticHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_ricochet() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_car_ricochetHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_cardboard() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_cardboardHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_painted() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_paintedHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_car_tpp() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_glass_car_tppHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_leaves() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_leavesHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_furniture_leather() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_furniture_leatherHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_electronics() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_car_electronicsHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_meat() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_meatHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_carpet() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_carpetHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_furniture_upholstery() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_furniture_upholsteryHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_concrete() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_concreteHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_upholstery_car() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_upholstery_carHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_asphalt() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_asphaltHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic_car() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_plastic_carHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_electronics_tpp() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_car_electronics_tppHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic_road() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_plastic_roadHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_ceramic() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_ceramicHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic_car_electronics() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_plastic_car_electronicsHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_paper() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_paperHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_plaster() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_plasterHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_car() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_glass_carHandle() RTTI
  • WeakHandle<game.data.WeaponVFXSet_Record> Player_vfx_set() RTTI
  • game.data.WeaponVFXSet_Record? Player_vfx_setHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_character_metal() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_character_metalHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_pipe_steam() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_pipe_steamHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_cyberware_metal_head() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_cyberware_metal_headHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_wood() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_woodHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_sand() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_sandHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_cyberware_metal() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_cyberware_metalHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_catwalk() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_catwalkHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_glassHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_character_flesh_head() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_character_flesh_headHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_hollow() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_hollowHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metalHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_tire_car() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_tire_carHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_camouflage() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_camouflageHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_leather() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_leatherHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_meatbag() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_meatbagHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_fabrics() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_fabricsHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_character_armor() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_character_armorHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_techpiercable() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_techpiercableHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_grass() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_grassHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_cyberware_flesh() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_cyberware_fleshHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_trash_bag() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_trash_bagHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_flesh() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_fleshHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_carpet_techpiercable() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_carpet_techpiercableHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_brick() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_brickHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_electronics() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_glass_electronicsHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_road() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_roadHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_plastic_electronics() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_plastic_electronicsHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_heavypiercable() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_heavypiercableHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_car_pipe_water() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_car_pipe_waterHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_trash() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_trashHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_character_vr() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_character_vrHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_character_cyberflesh() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_character_cyberfleshHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_neon() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_neonHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_bulletproof() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_glass_bulletproofHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_opaque() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_glass_opaqueHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_glass_dst() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_glass_dstHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_leaves_semitransparent() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_leaves_semitransparentHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_semitransparent() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_semitransparentHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_metal_transparent() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_metal_transparentHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_vehicle_chassis() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_vehicle_chassisHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_wood_bamboo_poles() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_wood_bamboo_polesHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_wood_crown() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_wood_crownHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_wood_hedge() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_wood_hedgeHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_mud() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_mudHandle() RTTI
  • WeakHandle<game.data.MaterialFx_Record> Vfx_impact_concrete_water_puddles() RTTI
  • game.data.MaterialFx_Record? Vfx_impact_concrete_water_puddlesHandle() RTTI
  • CName[] Vfx_impact_add_names() RTTI
  • int GetVfx_impact_add_namesCount() RTTI
  • CName GetVfx_impact_add_namesItem(int index) RTTI
  • bool Vfx_impact_add_namesContains(CName item) RTTI
  • red.ResourceReferenceScriptToken[] Character_surrounding_decals() RTTI
  • int GetCharacter_surrounding_decalsCount() RTTI
  • red.ResourceReferenceScriptToken GetCharacter_surrounding_decalsItem(int index) RTTI
  • red.ResourceReferenceScriptToken[] Character_pseudo_piercing() RTTI
  • int GetCharacter_pseudo_piercingCount() RTTI
  • red.ResourceReferenceScriptToken GetCharacter_pseudo_piercingItem(int index) RTTI
  • CName Vfx_impact_metal_techpiercable_material() RTTI
  • CName Vfx_impact_leaves_material() RTTI
  • CName Vfx_impact_plaster_material() RTTI
  • CName Vfx_impact_tiles_material() RTTI
  • CName Vfx_impact_food_material() RTTI
  • CName Vfx_impact_metal_car_ricochet_material() RTTI
  • CName Vfx_impact_meat_material() RTTI
  • CName Vfx_impact_brick_material() RTTI
  • CName Vfx_impact_glass_material() RTTI
  • CName Vfx_impact_camouflage_material() RTTI
  • CName Vfx_impact_paper_material() RTTI
  • CName Vfx_impact_water_material() RTTI
  • CName Vfx_impact_metal_car_electronics_material() RTTI
  • CName Vfx_impact_dirt_material() RTTI
  • CName Vfx_impact_furniture_leather_material() RTTI
  • CName Vfx_impact_metal_heavypiercable_material() RTTI
  • CName Vfx_impact_ceramic_material() RTTI
  • CName Vfx_impact_character_armor_material() RTTI
  • CName Vfx_impact_character_metal_material() RTTI
  • CName Vfx_impact_asphalt_material() RTTI
  • CName Vfx_impact_metal_material() RTTI
  • CName Vfx_impact_upholstery_car_material() RTTI
  • CName Vfx_impact_flesh_material() RTTI
  • CName Vfx_impact_fabrics_material() RTTI
  • CName Vfx_impact_carpet_material() RTTI
  • CName Vfx_impact_carpet_techpiercable_material() RTTI
  • CName Vfx_impact_glass_electronics_material() RTTI
  • CName Vfx_impact_sand_material() RTTI
  • CName Vfx_impact_metal_car_pipe_water_material() RTTI
  • CName Vfx_impact_character_flesh_head_material() RTTI
  • CName Vfx_impact_plastic_road_material() RTTI
  • CName Vfx_impact_character_flesh_material() RTTI
  • CName Vfx_impact_cardboard_material() RTTI
  • CName Vfx_impact_glass_car_material() RTTI
  • CName Vfx_impact_plastic_car_electronics_material() RTTI
  • CName Vfx_impact_metal_pipe_steam_material() RTTI
  • CName Vfx_impact_plastic_car_material() RTTI
  • CName Vfx_impact_concrete_material() RTTI
  • CName Vfx_impact_metal_hollow_material() RTTI
  • CName Vfx_impact_cyberware_flesh_material() RTTI
  • CName Vfx_impact_cyberware_metal_head_material() RTTI
  • CName Vfx_impact_metal_catwalk_material() RTTI
  • CName Vfx_impact_trash_material() RTTI
  • CName Vfx_impact_trash_bag_material() RTTI
  • CName Vfx_impact_leather_material() RTTI
  • CName Vfx_impact_plastic_electronics_material() RTTI
  • CName Vfx_impact_tire_car_material() RTTI
  • CName Vfx_impact_metal_road_material() RTTI
  • CName Vfx_impact_metal_ricochet_material() RTTI
  • CName Vfx_impact_grass_material() RTTI
  • CName Vfx_impact_metal_pipe_water_material() RTTI
  • CName Vfx_impact_metal_car_material() RTTI
  • CName Vfx_impact_wood_tree_material() RTTI
  • CName Vfx_impact_furniture_upholstery_material() RTTI
  • CName Vfx_impact_meatbag_material() RTTI
  • CName Vfx_impact_metal_painted_material() RTTI
  • CName Vfx_impact_plexiglass_material() RTTI
  • CName Vfx_impact_stone_material() RTTI
  • CName Vfx_impact_plastic_material() RTTI
  • CName Vfx_impact_glass_semitransparent_material() RTTI
  • CName Vfx_impact_rubber_material() RTTI
  • CName Vfx_impact_cyberware_metal_material() RTTI
  • CName Vfx_impact_linoleum_material() RTTI
  • CName Vfx_impact_wood_material() RTTI
  • CName Vfx_impact_metal_car_pipe_steam_material() RTTI
  • CName Vfx_impact_character_vr_material() RTTI
  • CName Vfx_impact_character_cyberflesh_material() RTTI
  • CName Vfx_impact_neon_material() RTTI
  • CName Vfx_impact_glass_bulletproof_material() RTTI
  • CName Vfx_impact_glass_opaque_material() RTTI
  • CName Vfx_impact_glass_dst_material() RTTI
  • CName Vfx_impact_leaves_semitransparent_material() RTTI
  • CName Vfx_impact_metal_semitransparent_material() RTTI
  • CName Vfx_impact_metal_transparent_material() RTTI
  • CName Vfx_impact_vehicle_chassis_material() RTTI
  • CName Vfx_impact_wood_bamboo_poles_material() RTTI
  • CName Vfx_impact_wood_crown_material() RTTI
  • CName Vfx_impact_wood_hedge_material() RTTI
  • CName Vfx_impact_mud_material() RTTI
  • CName Vfx_impact_concrete_water_puddles_material() RTTI
  • red.ResourceReferenceScriptToken Vfx_hitscan_trail() RTTI
  • red.ResourceReferenceScriptToken Vfx_hitscan_trail_thermal() RTTI
  • red.ResourceReferenceScriptToken Vfx_hitscan_trail_electric() RTTI
  • red.ResourceReferenceScriptToken Vfx_hitscan_trail_chemical() RTTI
  • red.ResourceReferenceScriptToken Vfx_hitscan_trail_slowmo() RTTI
  • red.ResourceReferenceScriptToken Vfx_hitscan_trail_ricochet() RTTI
  • CName Vfx_projectile_trail_name() RTTI
  • red.ResourceReferenceScriptToken NPC_vfx_hitscan_trail() RTTI
  • red.ResourceReferenceScriptToken NPC_vfx_hitscan_trail_thermal() RTTI
  • red.ResourceReferenceScriptToken NPC_vfx_hitscan_trail_electric() RTTI
  • red.ResourceReferenceScriptToken NPC_vfx_hitscan_trail_chemical() RTTI
  • red.ResourceReferenceScriptToken Vfx_impact_damage_thermal() RTTI
  • red.ResourceReferenceScriptToken Vfx_impact_damage_electric() RTTI
  • red.ResourceReferenceScriptToken Vfx_impact_damage_chemical() RTTI
  • red.ResourceReferenceScriptToken Vfx_impact_add() RTTI
  • CName Vfx_impact_add_names_material() RTTI
  • red.ResourceReferenceScriptToken Vfx_ricochet() RTTI
  • CName Sfx_impact_context() RTTI
  • red.ResourceReferenceScriptToken Vfx_ground_throw() RTTI
  • red.ResourceReferenceScriptToken Vfx_extra_hit() RTTI
  • float WaterImpulseRadius() RTTI
  • float WaterImpulseStrength() RTTI
  • int WaterImpulseFrames() RTTI
  • bool Vfx_impact_add_enable() RTTI
  • bool PreloadWaterEffects() RTTI