class game.data
WeaponVFXSet_Record
game.data.WeaponVFXSet_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Actions(out WeakHandle<game.data.WeaponVFXAction_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataWeaponVFXSet_Record", "Actions", (WeaponVFXSet_Record_Actions x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeaponVFXSet_Record_Actions( game.data.WeaponVFXSet_Record self, WeakHandle<game.data.WeaponVFXAction_Record>[] outList );int GetActionsCount()RTTIre.Hooks.Place( "gamedataWeaponVFXSet_Record", "GetActionsCount", (WeaponVFXSet_Record_GetActionsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponVFXSet_Record_GetActionsCount( game.data.WeaponVFXSet_Record self );WeakHandle<game.data.WeaponVFXAction_Record> GetActionsItem(int index)RTTIgame.data.WeaponVFXAction_Record? GetActionsItemHandle(int index)RTTIre.Hooks.Place( "gamedataWeaponVFXSet_Record", "GetActionsItemHandle", (WeaponVFXSet_Record_GetActionsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.WeaponVFXAction_Record>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponVFXSet_Record_GetActionsItemHandle( game.data.WeaponVFXSet_Record self, int index );bool ActionsContains(WeakHandle<game.data.WeaponVFXAction_Record> item)RTTIre.Hooks.Place( "gamedataWeaponVFXSet_Record", "ActionsContains", (WeaponVFXSet_Record_ActionsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponVFXSet_Record_ActionsContains( game.data.WeaponVFXSet_Record self, WeakHandle<game.data.WeaponVFXAction_Record> item );