class game.data
WeaponSafeModeBounds_Record
game.data.WeaponSafeModeBounds_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.WeaponSafeModeBound_Record> WindshieldBound()RTTIgame.data.WeaponSafeModeBound_Record? WindshieldBoundHandle()RTTIre.Hooks.Place( "gamedataWeaponSafeModeBounds_Record", "WindshieldBoundHandle", (WeaponSafeModeBounds_Record_WindshieldBoundHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.WeaponSafeModeBound_Record>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponSafeModeBounds_Record_WindshieldBoundHandle( game.data.WeaponSafeModeBounds_Record self );WeakHandle<game.data.WeaponSafeModeBound_Record> BackBound()RTTIgame.data.WeaponSafeModeBound_Record? BackBoundHandle()RTTIre.Hooks.Place( "gamedataWeaponSafeModeBounds_Record", "BackBoundHandle", (WeaponSafeModeBounds_Record_BackBoundHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.WeaponSafeModeBound_Record>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponSafeModeBounds_Record_BackBoundHandle( game.data.WeaponSafeModeBounds_Record self );bool EnableSafeModeBounds()RTTIre.Hooks.Place( "gamedataWeaponSafeModeBounds_Record", "EnableSafeModeBounds", (WeaponSafeModeBounds_Record_EnableSafeModeBounds x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WeaponSafeModeBounds_Record_EnableSafeModeBounds( game.data.WeaponSafeModeBounds_Record self );