class game.interactions
CManager
game.interactions.CManager
- 0 properties
- 3 functions
Extends game.interactions.IManager game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
bool IsInteractionLookAtTarget(WeakHandle<game.Object> activatorOwner, WeakHandle<game.Object> hotSpotOwner)RTTIre.Hooks.Place( "gameinteractionsCManager", "IsInteractionLookAtTarget", (CManager_IsInteractionLookAtTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CManager_IsInteractionLookAtTarget( game.interactions.CManager self, WeakHandle<game.Object> activatorOwner, WeakHandle<game.Object> hotSpotOwner );void SetBlockAllInteractions(bool blockAllInteractions)RTTIre.Hooks.PlaceVoid( "gameinteractionsCManager", "SetBlockAllInteractions", (CManager_SetBlockAllInteractions x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CManager_SetBlockAllInteractions( game.interactions.CManager self, bool blockAllInteractions );bool AreSceneInteractionsBlocked()RTTIre.Hooks.Place( "gameinteractionsCManager", "AreSceneInteractionsBlocked", (CManager_AreSceneInteractionsBlocked x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CManager_AreSceneInteractionsBlocked( game.interactions.CManager self );