struct game.interactions
ChoiceCaption
game.interactions.ChoiceCaption
- 1 property
- 5 functions
- 16 bytes
Properties
| Property | Type | Offset | |
|---|---|---|---|
parts | game.interactions.ChoiceCaptionPart?[] | 0x0 |
Functions
static void AddPartFromRecord(game.interactions.ChoiceCaption self, WeakHandle<game.data.ChoiceCaptionPart_Record> record)staticRTTIre.Hooks.PlaceVoid( "gameinteractionsChoiceCaption", "AddPartFromRecord", (ChoiceCaption_AddPartFromRecord x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChoiceCaption_AddPartFromRecord( game.interactions.ChoiceCaption self, WeakHandle<game.data.ChoiceCaptionPart_Record> record );static void AddTextPart(game.interactions.ChoiceCaption self, string text)staticRTTIre.Hooks.PlaceVoid( "gameinteractionsChoiceCaption", "AddTextPart", (ChoiceCaption_AddTextPart x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChoiceCaption_AddTextPart( game.interactions.ChoiceCaption self, string text );static void AddTagPart(game.interactions.ChoiceCaption self, string tag)staticRTTIre.Hooks.PlaceVoid( "gameinteractionsChoiceCaption", "AddTagPart", (ChoiceCaption_AddTagPart x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChoiceCaption_AddTagPart( game.interactions.ChoiceCaption self, string tag );static void AddScriptPart(game.interactions.ChoiceCaption self, game.interactions.ChoiceCaptionScriptPart part)staticRTTIre.Hooks.PlaceVoid( "gameinteractionsChoiceCaption", "AddScriptPart", (ChoiceCaption_AddScriptPart x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChoiceCaption_AddScriptPart( game.interactions.ChoiceCaption self, game.interactions.ChoiceCaptionScriptPart? part );static void Clear(game.interactions.ChoiceCaption self)staticRTTIre.Hooks.PlaceVoid( "gameinteractionsChoiceCaption", "Clear", (ChoiceCaption_Clear x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChoiceCaption_Clear( game.interactions.ChoiceCaption self );