class game.interactions
ReactionComponent
game.interactions.ReactionComponent
- 2 properties
- 6 functions
Extends ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
reactions | byte[] | 0xB8 | |
triggerAutomatically | bool | 0xD8 |
Functions
void SetFinished()RTTIre.Hooks.PlaceVoid( "gameinteractionsReactionComponent", "SetFinished", (ReactionComponent_SetFinished x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionComponent_SetFinished( game.interactions.ReactionComponent self );void SetCanceled()RTTIre.Hooks.PlaceVoid( "gameinteractionsReactionComponent", "SetCanceled", (ReactionComponent_SetCanceled x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionComponent_SetCanceled( game.interactions.ReactionComponent self );void GetReactionIndex()RTTIre.Hooks.PlaceVoid( "gameinteractionsReactionComponent", "GetReactionIndex", (ReactionComponent_GetReactionIndex x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionComponent_GetReactionIndex( game.interactions.ReactionComponent self );void GetRequiredItems()RTTIre.Hooks.PlaceVoid( "gameinteractionsReactionComponent", "GetRequiredItems", (ReactionComponent_GetRequiredItems x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionComponent_GetRequiredItems( game.interactions.ReactionComponent self );void PerformReaction()RTTIre.Hooks.PlaceVoid( "gameinteractionsReactionComponent", "PerformReaction", (ReactionComponent_PerformReaction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionComponent_PerformReaction( game.interactions.ReactionComponent self );void PerformReactionWithIK()RTTIre.Hooks.PlaceVoid( "gameinteractionsReactionComponent", "PerformReactionWithIK", (ReactionComponent_PerformReactionWithIK x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ReactionComponent_PerformReactionWithIK( game.interactions.ReactionComponent self );