class game.map.pins
VehicleMappin
game.map.pins.VehicleMappin
- 0 properties
- 4 functions
Extends game.map.pins.RuntimeMappin game.map.pins.IMappin game.map.pins.IVisualObject IScriptable ISerializable
Properties
None.
Functions
WeakHandle<vehicle.BaseObject> GetVehicle()RTTIvoid SetActive(bool active)RTTIre.Hooks.PlaceVoid( "gamemappinsVehicleMappin", "SetActive", (VehicleMappin_SetActive x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct VehicleMappin_SetActive( game.map.pins.VehicleMappin self, bool active );bool CanSeePlayer()RTTIre.Hooks.Place( "gamemappinsVehicleMappin", "CanSeePlayer", (VehicleMappin_CanSeePlayer x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleMappin_CanSeePlayer( game.map.pins.VehicleMappin self );float GetPlayerDetectionValue()RTTIre.Hooks.Place( "gamemappinsVehicleMappin", "GetPlayerDetectionValue", (VehicleMappin_GetPlayerDetectionValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct VehicleMappin_GetPlayerDetectionValue( game.map.pins.VehicleMappin self );