struct game.projectile
HitInstance
game.projectile.HitInstance
- 12 properties
- 0 functions
- 256 bytes
Properties
| Property | Type | Offset | |
|---|---|---|---|
traceResult | physics.TraceResult | 0x0 | |
position | Vector4 | 0x60 | |
projectilePosition | Vector4 | 0x70 | |
projectileSourcePosition | Vector4 | 0x80 | |
forward | Vector4 | 0x90 | |
velocity | Vector4 | 0xA0 | |
hitObject | WeakHandle<ent.Entity> | 0xB0 | |
hitWeakspot | WeakHandle<game.WeakspotObject> | 0xC8 | |
hitRepresentationResult | game.QueryResult | 0xD8 | |
numRicochetBounces | int | 0xEC | |
isWaterSurfaceImpact | bool | 0xF4 | |
hitThroughWaterSurface | bool | 0xF5 |
Functions
None.