class game
WeakspotObject
game.WeakspotObject
- 0 properties
- 5 functions
- 2 derived classes
Extends game.Object ent.GameEntity ent.Entity IScriptable ISerializable
Derived
Properties
None.
Functions
WeakHandle<game.data.Weakspot_Record> GetRecord()RTTIvoid SetReplicationInstigator(WeakHandle<game.Object> instigator)RTTIre.Hooks.PlaceVoid( "gameWeakspotObject", "SetReplicationInstigator", (WeakspotObject_SetReplicationInstigator x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeakspotObject_SetReplicationInstigator( game.WeakspotObject self, WeakHandle<game.Object> instigator );WeakHandle<game.Object> GetReplicationInstigator()RTTIbool IsInternal()RTTIre.Hooks.Place( "gameWeakspotObject", "IsInternal;", (WeakspotObject_IsInternal x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WeakspotObject_IsInternal( game.WeakspotObject self );bool IsInvulnerable()RTTIre.Hooks.Place( "gameWeakspotObject", "IsInvulnerable;", (WeakspotObject_IsInvulnerable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct WeakspotObject_IsInvulnerable( game.WeakspotObject self );