class game.projectile
ParabolicTrajectoryParams
game.projectile.ParabolicTrajectoryParams
- 0 properties
- 3 functions
Extends game.projectile.TrajectoryParams IScriptable ISerializable
Properties
None.
Functions
static game.projectile.ParabolicTrajectoryParams? GetAccelTargetAngleParabolicParams(Vector4 accel, Vector4 target, float angle, float? zVelocityClamp)staticRTTIre.Hooks.Place( "gameprojectileParabolicTrajectoryParams", "GetAccelTargetAngleParabolicParams", (ParabolicTrajectoryParams_GetAccelTargetAngleParabolicParams x) => { return re.Hooks.CallOriginal<re.msgpack.game.projectile.ParabolicTrajectoryParams>(); } ); [Msgpack.Gen] public readonly partial record struct ParabolicTrajectoryParams_GetAccelTargetAngleParabolicParams( Vector4 accel, Vector4 target, float angle, float? zVelocityClamp );static game.projectile.ParabolicTrajectoryParams? GetAccelVelParabolicParams(Vector4 accel, float vel, float? zVelocityClamp)staticRTTIre.Hooks.Place( "gameprojectileParabolicTrajectoryParams", "GetAccelVelParabolicParams", (ParabolicTrajectoryParams_GetAccelVelParabolicParams x) => { return re.Hooks.CallOriginal<re.msgpack.game.projectile.ParabolicTrajectoryParams>(); } ); [Msgpack.Gen] public readonly partial record struct ParabolicTrajectoryParams_GetAccelVelParabolicParams( Vector4 accel, float vel, float? zVelocityClamp );static game.projectile.ParabolicTrajectoryParams? GetVelTargetParabolicParams(Vector4 target, float vel, float? zVelocityClamp)staticRTTIre.Hooks.Place( "gameprojectileParabolicTrajectoryParams", "GetVelTargetParabolicParams", (ParabolicTrajectoryParams_GetVelTargetParabolicParams x) => { return re.Hooks.CallOriginal<re.msgpack.game.projectile.ParabolicTrajectoryParams>(); } ); [Msgpack.Gen] public readonly partial record struct ParabolicTrajectoryParams_GetVelTargetParabolicParams( Vector4 target, float vel, float? zVelocityClamp );