class game.projectile
SpawnComponent
game.projectile.SpawnComponent
- 3 properties
- 1 function
Extends ent.IPlacedComponent ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
spawnOffset | Vector3 | 0x150 | |
projectileTemplates | CName[] | 0x130 | |
slotName | CName | 0x160 |
Functions
void Spawn(uint templateID)RTTIre.Hooks.PlaceVoid( "gameprojectileSpawnComponent", "Spawn", (SpawnComponent_Spawn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SpawnComponent_Spawn( game.projectile.SpawnComponent self, uint templateID );