BlackICE Scripting

struct game.projectile

WeaponParams

game.projectile.WeaponParams

  • 12 properties
  • 1 function
  • 192 bytes

Properties

PropertyTypeOffset
targetPositionVector40x0
smartGunSpreadOnHitPlaneVector30x10
chargefloat0x1C
trackedTargetComponentWeakHandle<ent.IPlacedComponent>0x20
smartGunAccuracyfloat0x30
smartGunIsProjectileGuidedbool0x34
hitPlaneOffsetVector40x40
shootingOffsetfloat0x50
ignoreWeaponOwnerCollisionbool0x54
ignoreMountedVehicleCollisionbool0x55
ricochetDatagame.RicochetData0xA8
rangefloat0x58

Functions

  • static void AddObjectToIgnoreCollisionWith(game.projectile.WeaponParams self, ent.EntityID entityID) staticRTTI