class game.stateMachine
Functor
game.stateMachine.Functor
- 0 properties
- 21 functions
- 4 derived classes
Extends IScriptable ISerializable
Properties
None.
Functions
game.stateMachine.ResultBool GetStaticBoolParameter(string parameterName)RTTIre.Hooks.Place( "gamestateMachineFunctor", "GetStaticBoolParameter", (Functor_GetStaticBoolParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultBool>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_GetStaticBoolParameter( game.stateMachine.Functor self, string parameterName );game.stateMachine.ResultInt GetStaticIntParameter(string parameterName)RTTIre.Hooks.Place( "gamestateMachineFunctor", "GetStaticIntParameter", (Functor_GetStaticIntParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultInt>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_GetStaticIntParameter( game.stateMachine.Functor self, string parameterName );game.stateMachine.ResultFloat GetStaticFloatParameter(string parameterName)RTTIre.Hooks.Place( "gamestateMachineFunctor", "GetStaticFloatParameter", (Functor_GetStaticFloatParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultFloat>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_GetStaticFloatParameter( game.stateMachine.Functor self, string parameterName );game.stateMachine.ResultCName GetStaticCNameParameter(string parameterName)RTTIre.Hooks.Place( "gamestateMachineFunctor", "GetStaticCNameParameter", (Functor_GetStaticCNameParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultCName>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_GetStaticCNameParameter( game.stateMachine.Functor self, string parameterName );game.stateMachine.ResultString GetStaticStringParameter(string parameterName)RTTIre.Hooks.Place( "gamestateMachineFunctor", "GetStaticStringParameter", (Functor_GetStaticStringParameter x) => { return re.Hooks.CallOriginal<re.msgpack.game.stateMachine.ResultString>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_GetStaticStringParameter( game.stateMachine.Functor self, string parameterName );bool GetStaticBoolParameterDefault(string parameterName, bool defaultVal)RTTIre.Hooks.Place( "gamestateMachineFunctor", "GetStaticBoolParameterDefault", (Functor_GetStaticBoolParameterDefault x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_GetStaticBoolParameterDefault( game.stateMachine.Functor self, string parameterName, bool defaultVal );int GetStaticIntParameterDefault(string parameterName, int defaultVal)RTTIre.Hooks.Place( "gamestateMachineFunctor", "GetStaticIntParameterDefault", (Functor_GetStaticIntParameterDefault x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_GetStaticIntParameterDefault( game.stateMachine.Functor self, string parameterName, int defaultVal );float GetStaticFloatParameterDefault(string parameterName, float defaultVal)RTTIre.Hooks.Place( "gamestateMachineFunctor", "GetStaticFloatParameterDefault", (Functor_GetStaticFloatParameterDefault x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_GetStaticFloatParameterDefault( game.stateMachine.Functor self, string parameterName, float defaultVal );CName GetStaticCNameParameterDefault(string parameterName, CName defaultVal)RTTIre.Hooks.Place( "gamestateMachineFunctor", "GetStaticCNameParameterDefault", (Functor_GetStaticCNameParameterDefault x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_GetStaticCNameParameterDefault( game.stateMachine.Functor self, string parameterName, CName defaultVal );string GetStaticStringParameterDefault(string parameterName, string defaultVal)RTTIre.Hooks.Place( "gamestateMachineFunctor", "GetStaticStringParameterDefault", (Functor_GetStaticStringParameterDefault x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_GetStaticStringParameterDefault( game.stateMachine.Functor self, string parameterName, string defaultVal );ListRTTIGetStaticBoolArrayParameter(string parameterName) int[] GetStaticIntArrayParameter(string parameterName)RTTIfloat[] GetStaticFloatArrayParameter(string parameterName)RTTICName[] GetStaticCNameArrayParameter(string parameterName)RTTIListRTTIGetStaticStringArrayParameter(string parameterName) CName GetStateName()RTTIre.Hooks.Place( "gamestateMachineFunctor", "GetStateName", (Functor_GetStateName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_GetStateName( game.stateMachine.Functor self );CName GetStateMachineName()RTTIre.Hooks.Place( "gamestateMachineFunctor", "GetStateMachineName", (Functor_GetStateMachineName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_GetStateMachineName( game.stateMachine.Functor self );float GetInStateTime()RTTIre.Hooks.Place( "gamestateMachineFunctor", "GetInStateTime", (Functor_GetInStateTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_GetInStateTime( game.stateMachine.Functor self );void SetFlavour(CName flavourName)RTTIre.Hooks.PlaceVoid( "gamestateMachineFunctor", "SetFlavour", (Functor_SetFlavour x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Functor_SetFlavour( game.stateMachine.Functor self, CName flavourName );void EnableOnEnterCondition(bool enable)RTTIre.Hooks.PlaceVoid( "gamestateMachineFunctor", "EnableOnEnterCondition", (Functor_EnableOnEnterCondition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Functor_EnableOnEnterCondition( game.stateMachine.Functor self, bool enable );bool IsOnEnterConditionEnabled()RTTIre.Hooks.Place( "gamestateMachineFunctor", "IsOnEnterConditionEnabled", (Functor_IsOnEnterConditionEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Functor_IsOnEnterConditionEnabled( game.stateMachine.Functor self );