BlackICE Scripting

class game.stateMachine

Functor

game.stateMachine.Functor

  • 0 properties
  • 21 functions
  • 4 derived classes

Extends IScriptable ISerializable

Properties

None.

Functions

  • game.stateMachine.ResultBool GetStaticBoolParameter(string parameterName) RTTI
  • game.stateMachine.ResultInt GetStaticIntParameter(string parameterName) RTTI
  • game.stateMachine.ResultFloat GetStaticFloatParameter(string parameterName) RTTI
  • game.stateMachine.ResultCName GetStaticCNameParameter(string parameterName) RTTI
  • game.stateMachine.ResultString GetStaticStringParameter(string parameterName) RTTI
  • bool GetStaticBoolParameterDefault(string parameterName, bool defaultVal) RTTI
  • int GetStaticIntParameterDefault(string parameterName, int defaultVal) RTTI
  • float GetStaticFloatParameterDefault(string parameterName, float defaultVal) RTTI
  • CName GetStaticCNameParameterDefault(string parameterName, CName defaultVal) RTTI
  • string GetStaticStringParameterDefault(string parameterName, string defaultVal) RTTI
  • List GetStaticBoolArrayParameter(string parameterName) RTTI
  • int[] GetStaticIntArrayParameter(string parameterName) RTTI
  • float[] GetStaticFloatArrayParameter(string parameterName) RTTI
  • CName[] GetStaticCNameArrayParameter(string parameterName) RTTI
  • List GetStaticStringArrayParameter(string parameterName) RTTI
  • CName GetStateName() RTTI
  • CName GetStateMachineName() RTTI
  • float GetInStateTime() RTTI
  • void SetFlavour(CName flavourName) RTTI
  • void EnableOnEnterCondition(bool enable) RTTI
  • bool IsOnEnterConditionEnabled() RTTI