class game.stateMachine.parameter
TypeActionLocomotionParameters
game.stateMachine.parameter.TypeActionLocomotionParameters
- 10 properties
- 22 functions
- 2 derived classes
Extends IScriptable ISerializable
Derived
game.stateMachine.parameter.TypeActionLocomotionBraindanceParameters, game.stateMachine.parameter.TypeActionLocomotionSwimmingParameters
Properties
| Property | Type | Offset | |
|---|---|---|---|
imperfectTurn | bool | 0x5D | |
speedBoostInputRequired | bool | 0x5F | |
speedBoostMultiplyByDot | bool | 0x61 | |
useCameraHeadingForMovement | bool | 0x63 | |
validImperfectTurn | bool | 0x5E | |
validSpeedBoostInputRequired | bool | 0x60 | |
validSpeedBoostMultiplyByDot | bool | 0x62 | |
validUseCameraHeadingForMovement | bool | 0x64 | |
doJump | bool | 0x65 | |
doSpeedBoost | bool | 0x66 |
Functions
void SetUpwardsGravity(float value)RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeActionLocomotionParameters", "SetUpwardsGravity", (TypeActionLocomotionParameters_SetUpwardsGravity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_SetUpwardsGravity( game.stateMachine.parameter.TypeActionLocomotionParameters self, float value );void SetDownwardsGravity(float value)RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeActionLocomotionParameters", "SetDownwardsGravity", (TypeActionLocomotionParameters_SetDownwardsGravity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_SetDownwardsGravity( game.stateMachine.parameter.TypeActionLocomotionParameters self, float value );void SetImperfectTurn(bool value)RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeActionLocomotionParameters", "SetImperfectTurn", (TypeActionLocomotionParameters_SetImperfectTurn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_SetImperfectTurn( game.stateMachine.parameter.TypeActionLocomotionParameters self, bool value );void SetSpeedBoostInputRequired(bool value)RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeActionLocomotionParameters", "SetSpeedBoostInputRequired", (TypeActionLocomotionParameters_SetSpeedBoostInputRequired x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_SetSpeedBoostInputRequired( game.stateMachine.parameter.TypeActionLocomotionParameters self, bool value );void SetSpeedBoostMultiplyByDot(bool value)RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeActionLocomotionParameters", "SetSpeedBoostMultiplyByDot", (TypeActionLocomotionParameters_SetSpeedBoostMultiplyByDot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_SetSpeedBoostMultiplyByDot( game.stateMachine.parameter.TypeActionLocomotionParameters self, bool value );void SetUseCameraHeadingForMovement(bool value)RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeActionLocomotionParameters", "SetUseCameraHeadingForMovement", (TypeActionLocomotionParameters_SetUseCameraHeadingForMovement x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_SetUseCameraHeadingForMovement( game.stateMachine.parameter.TypeActionLocomotionParameters self, bool value );void SetCapsuleHeight(float value)RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeActionLocomotionParameters", "SetCapsuleHeight", (TypeActionLocomotionParameters_SetCapsuleHeight x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_SetCapsuleHeight( game.stateMachine.parameter.TypeActionLocomotionParameters self, float value );void SetCapsuleRadius(float value)RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeActionLocomotionParameters", "SetCapsuleRadius", (TypeActionLocomotionParameters_SetCapsuleRadius x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_SetCapsuleRadius( game.stateMachine.parameter.TypeActionLocomotionParameters self, float value );void SetDoJump(bool value)RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeActionLocomotionParameters", "SetDoJump", (TypeActionLocomotionParameters_SetDoJump x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_SetDoJump( game.stateMachine.parameter.TypeActionLocomotionParameters self, bool value );void SetDoSpeedBoost()RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeActionLocomotionParameters", "SetDoSpeedBoost", (TypeActionLocomotionParameters_SetDoSpeedBoost x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_SetDoSpeedBoost( game.stateMachine.parameter.TypeActionLocomotionParameters self );void SetIgnoreSlope(bool value)RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeActionLocomotionParameters", "SetIgnoreSlope", (TypeActionLocomotionParameters_SetIgnoreSlope x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_SetIgnoreSlope( game.stateMachine.parameter.TypeActionLocomotionParameters self, bool value );float GetUpwardsGravity(float defaultValue)RTTIre.Hooks.Place( "gamestateMachineparameterTypeActionLocomotionParameters", "GetUpwardsGravity", (TypeActionLocomotionParameters_GetUpwardsGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_GetUpwardsGravity( game.stateMachine.parameter.TypeActionLocomotionParameters self, float defaultValue );float GetDownwardsGravity(float defaultValue)RTTIre.Hooks.Place( "gamestateMachineparameterTypeActionLocomotionParameters", "GetDownwardsGravity", (TypeActionLocomotionParameters_GetDownwardsGravity x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_GetDownwardsGravity( game.stateMachine.parameter.TypeActionLocomotionParameters self, float defaultValue );bool GetImperfectTurn(bool defaultValue)RTTIre.Hooks.Place( "gamestateMachineparameterTypeActionLocomotionParameters", "GetImperfectTurn", (TypeActionLocomotionParameters_GetImperfectTurn x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_GetImperfectTurn( game.stateMachine.parameter.TypeActionLocomotionParameters self, bool defaultValue );bool GetSpeedBoostInputRequired(bool defaultValue)RTTIre.Hooks.Place( "gamestateMachineparameterTypeActionLocomotionParameters", "GetSpeedBoostInputRequired", (TypeActionLocomotionParameters_GetSpeedBoostInputRequired x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_GetSpeedBoostInputRequired( game.stateMachine.parameter.TypeActionLocomotionParameters self, bool defaultValue );bool GetSpeedBoostMultiplyByDot(bool defaultValue)RTTIre.Hooks.Place( "gamestateMachineparameterTypeActionLocomotionParameters", "GetSpeedBoostMultiplyByDot", (TypeActionLocomotionParameters_GetSpeedBoostMultiplyByDot x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_GetSpeedBoostMultiplyByDot( game.stateMachine.parameter.TypeActionLocomotionParameters self, bool defaultValue );bool GetUseCameraHeadingForMovement(bool defaultValue)RTTIre.Hooks.Place( "gamestateMachineparameterTypeActionLocomotionParameters", "GetUseCameraHeadingForMovement", (TypeActionLocomotionParameters_GetUseCameraHeadingForMovement x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_GetUseCameraHeadingForMovement( game.stateMachine.parameter.TypeActionLocomotionParameters self, bool defaultValue );float GetCapsuleHeight(float defaultValue)RTTIre.Hooks.Place( "gamestateMachineparameterTypeActionLocomotionParameters", "GetCapsuleHeight", (TypeActionLocomotionParameters_GetCapsuleHeight x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_GetCapsuleHeight( game.stateMachine.parameter.TypeActionLocomotionParameters self, float defaultValue );float GetCapsuleRadius(float defaultValue)RTTIre.Hooks.Place( "gamestateMachineparameterTypeActionLocomotionParameters", "GetCapsuleRadius", (TypeActionLocomotionParameters_GetCapsuleRadius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_GetCapsuleRadius( game.stateMachine.parameter.TypeActionLocomotionParameters self, float defaultValue );bool GetDoJump(bool defaultValue)RTTIre.Hooks.Place( "gamestateMachineparameterTypeActionLocomotionParameters", "GetDoJump", (TypeActionLocomotionParameters_GetDoJump x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_GetDoJump( game.stateMachine.parameter.TypeActionLocomotionParameters self, bool defaultValue );void GetDoSpeedBoost()RTTIre.Hooks.PlaceVoid( "gamestateMachineparameterTypeActionLocomotionParameters", "GetDoSpeedBoost", (TypeActionLocomotionParameters_GetDoSpeedBoost x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_GetDoSpeedBoost( game.stateMachine.parameter.TypeActionLocomotionParameters self );bool GetIgnoreSlope(bool defaultValue)RTTIre.Hooks.Place( "gamestateMachineparameterTypeActionLocomotionParameters", "GetIgnoreSlope", (TypeActionLocomotionParameters_GetIgnoreSlope x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct TypeActionLocomotionParameters_GetIgnoreSlope( game.stateMachine.parameter.TypeActionLocomotionParameters self, bool defaultValue );