class game.time
LogicController
game.time.LogicController
- 5 properties
- 4 functions
Extends IVehicleModuleController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
gametimeTextWidget | ink.TextWidgetReference | 0x0 | scripted |
gametimeBBConnectionId | red.CallbackObject? | 0x18 | scripted |
vehBB | WeakHandle<game.IBlackboard> | 0x28 | scripted |
vehicle | WeakHandle<vehicle.BaseObject> | 0x38 | scripted |
parent | WeakHandle<vehicle.UIGameController> | 0x48 | scripted |
Functions
void RegisterCallbacks(WeakHandle<vehicle.BaseObject> vehicle, WeakHandle<game.IBlackboard> vehBB, WeakHandle<vehicle.UIGameController> gameController)overrideRTTIre.Hooks.PlaceVoid( "gametimeLogicController", "RegisterCallbacks;VehicleObjectIBlackboardvehicleUIGameController", (LogicController_RegisterCallbacks x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LogicController_RegisterCallbacks( game.time.LogicController self, WeakHandle<vehicle.BaseObject> vehicle, WeakHandle<game.IBlackboard> vehBB, WeakHandle<vehicle.UIGameController> gameController );void UnregisterCallbacks()overrideRTTIre.Hooks.PlaceVoid( "gametimeLogicController", "UnregisterCallbacks;", (LogicController_UnregisterCallbacks x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LogicController_UnregisterCallbacks( game.time.LogicController self );bool OnUninitialize()RTTIre.Hooks.Place( "gametimeLogicController", "OnUninitialize", (LogicController_OnUninitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LogicController_OnUninitialize( game.time.LogicController self );void OnGameTimeChanged(string time)RTTIre.Hooks.PlaceVoid( "gametimeLogicController", "OnGameTimeChanged;String", (LogicController_OnGameTimeChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LogicController_OnGameTimeChanged( game.time.LogicController self, string time );