class game.ui
BaseDirectionalIndicatorPartLogicController
game.ui.BaseDirectionalIndicatorPartLogicController
- 2 properties
- 5 functions
- 2 derived classes
Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
defaultForwardFovRange | float | 0xC8 | |
adjustedForwardFovRange | float | 0xCC |
Functions
Vector4 GetPlayerPosition()RTTIre.Hooks.Place( "gameuiBaseDirectionalIndicatorPartLogicController", "GetPlayerPosition", (BaseDirectionalIndicatorPartLogicController_GetPlayerPosition x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct BaseDirectionalIndicatorPartLogicController_GetPlayerPosition( game.ui.BaseDirectionalIndicatorPartLogicController self );Vector4 GetSourcePosition()RTTIre.Hooks.Place( "gameuiBaseDirectionalIndicatorPartLogicController", "GetSourcePosition", (BaseDirectionalIndicatorPartLogicController_GetSourcePosition x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct BaseDirectionalIndicatorPartLogicController_GetSourcePosition( game.ui.BaseDirectionalIndicatorPartLogicController self );WeakHandle<ent.Entity> GetSourceEntity()RTTIent.EntityID GetSourceEntityID()RTTIre.Hooks.Place( "gameuiBaseDirectionalIndicatorPartLogicController", "GetSourceEntityID", (BaseDirectionalIndicatorPartLogicController_GetSourceEntityID x) => { return re.Hooks.CallOriginal<re.msgpack.ent.EntityID>(); } ); [Msgpack.Gen] public readonly partial record struct BaseDirectionalIndicatorPartLogicController_GetSourceEntityID( game.ui.BaseDirectionalIndicatorPartLogicController self );float GetAngleDegrees()RTTIre.Hooks.Place( "gameuiBaseDirectionalIndicatorPartLogicController", "GetAngleDegrees", (BaseDirectionalIndicatorPartLogicController_GetAngleDegrees x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct BaseDirectionalIndicatorPartLogicController_GetAngleDegrees( game.ui.BaseDirectionalIndicatorPartLogicController self );