class game.ui
BaseVehicleHUDGameController
game.ui.BaseVehicleHUDGameController
- 1 property
- 2 functions
- 2 derived classes
Extends game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
mounted | bool | 0xF8 |
Functions
bool OnVehicleMounted()RTTIre.Hooks.Place( "gameuiBaseVehicleHUDGameController", "OnVehicleMounted", (BaseVehicleHUDGameController_OnVehicleMounted x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseVehicleHUDGameController_OnVehicleMounted( game.ui.BaseVehicleHUDGameController self );bool OnVehicleUnmounted()RTTIre.Hooks.Place( "gameuiBaseVehicleHUDGameController", "OnVehicleUnmounted", (BaseVehicleHUDGameController_OnVehicleUnmounted x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseVehicleHUDGameController_OnVehicleUnmounted( game.ui.BaseVehicleHUDGameController self );