class game.ui
HDRSettingsGameController
game.ui.HDRSettingsGameController
- 20 properties
- 12 functions
Extends game.ui.MenuGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
callibrationScreenTarget | ink.WidgetReference | 0x120 | |
s_maxBrightnessGroup | CName | 0x10 | scripted |
s_paperWhiteGroup | CName | 0x18 | scripted |
s_toneMappingeGroup | CName | 0x20 | scripted |
s_saturationGroup | CName | 0x28 | scripted |
s_calibrationImageDay | CName | 0x30 | scripted |
s_calibrationImageNight | CName | 0x38 | scripted |
s_currentCalibrationImage | CName | 0x40 | scripted |
paperWhiteOptionSelector | ink.CompoundWidgetReference | 0x48 | scripted |
maxBrightnessOptionSelector | ink.CompoundWidgetReference | 0x60 | scripted |
toneMappingOptionSelector | ink.CompoundWidgetReference | 0x78 | scripted |
saturationOptionSelector | ink.CompoundWidgetReference | 0x90 | scripted |
targetImageWidget | ink.WidgetReference | 0xA8 | scripted |
menuEventDispatcher | WeakHandle<ink.MenuEventDispatcher> | 0xC0 | scripted |
settings | userSettings.UserSettings? | 0xD0 | scripted |
settingsListener | HDRSettingsVarListener? | 0xE0 | scripted |
SettingsElements | WeakHandle<ink.SettingsSelectorController>[] | 0xF0 | scripted |
isPreGame | bool | 0x100 | scripted |
calibrationImagesCycleAnimDef | ink.anim.Definition? | 0x108 | scripted |
calibrationImagesCycleProxy | ink.anim.Proxy? | 0x118 | scripted |
Functions
void SetTexturePart(CName partName)RTTIre.Hooks.PlaceVoid( "gameuiHDRSettingsGameController", "SetTexturePart", (HDRSettingsGameController_SetTexturePart x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HDRSettingsGameController_SetTexturePart( game.ui.HDRSettingsGameController self, CName partName );void SetHDRCalibrationScreen(bool enabled)RTTIre.Hooks.PlaceVoid( "gameuiHDRSettingsGameController", "SetHDRCalibrationScreen", (HDRSettingsGameController_SetHDRCalibrationScreen x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HDRSettingsGameController_SetHDRCalibrationScreen( game.ui.HDRSettingsGameController self, bool enabled );void SetRenderGameInBackground(bool enabled)RTTIre.Hooks.PlaceVoid( "gameuiHDRSettingsGameController", "SetRenderGameInBackground", (HDRSettingsGameController_SetRenderGameInBackground x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HDRSettingsGameController_SetRenderGameInBackground( game.ui.HDRSettingsGameController self, bool enabled );bool OnInitialize()overrideRTTIre.Hooks.Place( "gameuiHDRSettingsGameController", "OnInitialize", (HDRSettingsGameController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HDRSettingsGameController_OnInitialize( game.ui.HDRSettingsGameController self );bool OnUninitialize()overrideRTTIre.Hooks.Place( "gameuiHDRSettingsGameController", "OnUninitialize", (HDRSettingsGameController_OnUninitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HDRSettingsGameController_OnUninitialize( game.ui.HDRSettingsGameController self );bool OnUpdateHDRCalibrationScreen(UpdateHDRCalibrationScreenEvt evt)RTTIre.Hooks.Place( "gameuiHDRSettingsGameController", "OnUpdateHDRCalibrationScreen", (HDRSettingsGameController_OnUpdateHDRCalibrationScreen x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HDRSettingsGameController_OnUpdateHDRCalibrationScreen( game.ui.HDRSettingsGameController self, UpdateHDRCalibrationScreenEvt? evt );void SetOptionSelector(CName optionName)RTTIre.Hooks.PlaceVoid( "gameuiHDRSettingsGameController", "SetOptionSelector;CName", (HDRSettingsGameController_SetOptionSelector x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HDRSettingsGameController_SetOptionSelector( game.ui.HDRSettingsGameController self, CName optionName );void OnVarModified(CName groupPath, CName varName, InGameConfigVarType varType, InGameConfigChangeReason reason)RTTIre.Hooks.PlaceVoid( "gameuiHDRSettingsGameController", "OnVarModified;CNameCNameConfigVarTypeConfigChangeReason", (HDRSettingsGameController_OnVarModified x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HDRSettingsGameController_OnVarModified( game.ui.HDRSettingsGameController self, CName groupPath, CName varName, InGameConfigVarType varType, InGameConfigChangeReason reason );void PrepareHDRCycleAnimations()RTTIre.Hooks.PlaceVoid( "gameuiHDRSettingsGameController", "PrepareHDRCycleAnimations;", (HDRSettingsGameController_PrepareHDRCycleAnimations x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct HDRSettingsGameController_PrepareHDRCycleAnimations( game.ui.HDRSettingsGameController self );bool OnCalibrationImageAnimStart(ink.anim.Proxy anim)RTTIre.Hooks.Place( "gameuiHDRSettingsGameController", "OnCalibrationImageAnimStart", (HDRSettingsGameController_OnCalibrationImageAnimStart x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HDRSettingsGameController_OnCalibrationImageAnimStart( game.ui.HDRSettingsGameController self, ink.anim.Proxy? anim );bool OnCalibrationImageEndLoop(ink.anim.Proxy anim)RTTIre.Hooks.Place( "gameuiHDRSettingsGameController", "OnCalibrationImageEndLoop", (HDRSettingsGameController_OnCalibrationImageEndLoop x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HDRSettingsGameController_OnCalibrationImageEndLoop( game.ui.HDRSettingsGameController self, ink.anim.Proxy? anim );bool OnSetMenuEventDispatcher(WeakHandle<ink.MenuEventDispatcher> menuEventDispatcher)overrideRTTIre.Hooks.Place( "gameuiHDRSettingsGameController", "OnSetMenuEventDispatcher", (HDRSettingsGameController_OnSetMenuEventDispatcher x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct HDRSettingsGameController_OnSetMenuEventDispatcher( game.ui.HDRSettingsGameController self, WeakHandle<ink.MenuEventDispatcher> menuEventDispatcher );