HDRSettingsGameController class
game.ui.HDRSettingsGameController
Inheritance
Base: game.ui.MenuGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
callibrationScreen | byte | |
callibrationScreenTarget | ink.WidgetReference | |
callibrationScreenAtlas | byte | |
s_maxBrightnessGroup | CName | scripted |
s_paperWhiteGroup | CName | scripted |
s_toneMappingeGroup | CName | scripted |
s_saturationGroup | CName | scripted |
s_calibrationImageDay | CName | scripted |
s_calibrationImageNight | CName | scripted |
s_currentCalibrationImage | CName | scripted |
paperWhiteOptionSelector | ink.CompoundWidgetReference | scripted |
maxBrightnessOptionSelector | ink.CompoundWidgetReference | scripted |
toneMappingOptionSelector | ink.CompoundWidgetReference | scripted |
saturationOptionSelector | ink.CompoundWidgetReference | scripted |
targetImageWidget | ink.WidgetReference | scripted |
menuEventDispatcher | WeakHandle<ink.MenuEventDispatcher> | scripted |
settings | userSettings.UserSettings? | scripted |
settingsListener | HDRSettingsVarListener? | scripted |
SettingsElements | WeakHandle<ink.SettingsSelectorController>[] | scripted |
isPreGame | bool | scripted |
calibrationImagesCycleAnimDef | ink.anim.Definition? | scripted |
calibrationImagesCycleProxy | ink.anim.Proxy? | scripted |
Functions
void SetTexturePart(CName partName)RTTIvoid SetHDRCalibrationScreen(bool enabled)RTTIvoid SetRenderGameInBackground(bool enabled)RTTIbool OnInitialize()overrideRTTIbool OnUninitialize()overrideRTTIbool OnUpdateHDRCalibrationScreen(UpdateHDRCalibrationScreenEvt evt)RTTIvoid SetOptionSelector(CName optionName)RTTIvoid OnVarModified(CName groupPath, CName varName, InGameConfigVarType varType, InGameConfigChangeReason reason)RTTIvoid PrepareHDRCycleAnimations()RTTIbool OnCalibrationImageAnimStart(ink.anim.Proxy anim)RTTIbool OnCalibrationImageEndLoop(ink.anim.Proxy anim)RTTIbool OnSetMenuEventDispatcher(WeakHandle<ink.MenuEventDispatcher> menuEventDispatcher)overrideRTTI