BlackICE Scripting

struct game.ui

MappinUIUtils

game.ui.MappinUIUtils

  • 0 properties
  • 14 functions
  • 1 byte

Properties

None.

Functions

  • static EngineTime GetEngineTime() staticRTTI
  • static bool IsPlayerInArea(WeakHandle<game.map.pins.IMappin> mappin) staticRTTI
  • static CName MappinToTexturePart(game.data.MappinVariant mappinVariant) staticRTTI global
  • static CName MappinToTexturePart(game.data.MappinVariant mappinVariant, game.data.MappinPhase mappinPhase) staticRTTI global
  • static void CyclePreventionState(out CName state) staticRTTI global
  • static CName MappinToString(game.data.MappinVariant mappinVariant) staticRTTI global
  • static FixerTooltipMapData GetFixerVariantData(quest.QuestsSystem questSystem, game.map.pins.IMappin mappin) staticRTTI global
  • static CName MappinToColor(game.data.MappinVariant mappinVariant) staticRTTI global
  • static CName MappinToString(game.data.MappinVariant mappinVariant, game.data.MappinPhase mappinPhase) staticRTTI global
  • static ink.anim.Proxy? PlayPreventionBlinkAnimation(WeakHandle<ink.Widget> widget, out CName initialState) staticRTTI global
  • static CName MappinToTexturePart(WeakHandle<game.map.pins.IMappin> mappin) staticRTTI global
  • static CName MappinToDescriptionString(game.data.MappinVariant mappinVariant) staticRTTI global
  • static bool IsMappinServicePoint(game.data.MappinVariant mappinVariant) staticRTTI global
  • static CName MappinToObjectiveString(game.data.MappinVariant mappinVariant) staticRTTI global