class game.ui
MinimapDeviceMappinController
game.ui.MinimapDeviceMappinController
- 1 property
- 5 functions
Extends game.ui.BaseMinimapMappinController game.ui.MappinBaseController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
effectAreaWidget | ink.CircleWidgetReference | 0x230 |
Functions
void SetEffectAreaRadius(float radius)RTTIre.Hooks.PlaceVoid( "gameuiMinimapDeviceMappinController", "SetEffectAreaRadius", (MinimapDeviceMappinController_SetEffectAreaRadius x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapDeviceMappinController_SetEffectAreaRadius( game.ui.MinimapDeviceMappinController self, float radius );void Update()overrideRTTIre.Hooks.PlaceVoid( "gameuiMinimapDeviceMappinController", "Update;", (MinimapDeviceMappinController_Update x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapDeviceMappinController_Update( game.ui.MinimapDeviceMappinController self );CName ComputeRootState()overrideRTTIre.Hooks.Place( "gameuiMinimapDeviceMappinController", "ComputeRootState;", (MinimapDeviceMappinController_ComputeRootState x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapDeviceMappinController_ComputeRootState( game.ui.MinimapDeviceMappinController self );GameplayRoleMappinData? GetVisualData()overrideRTTIre.Hooks.Place( "gameuiMinimapDeviceMappinController", "GetVisualData;", (MinimapDeviceMappinController_GetVisualData x) => { return re.Hooks.CallOriginal<re.msgpack.GameplayRoleMappinData>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapDeviceMappinController_GetVisualData( game.ui.MinimapDeviceMappinController self );CName GetTexturePartForDeviceEffect(EGameplayRole gameplayRole)RTTIre.Hooks.Place( "gameuiMinimapDeviceMappinController", "GetTexturePartForDeviceEffect;EGameplayRole", (MinimapDeviceMappinController_GetTexturePartForDeviceEffect x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapDeviceMappinController_GetTexturePartForDeviceEffect( game.ui.MinimapDeviceMappinController self, EGameplayRole gameplayRole );