class game.ui
BaseMinimapMappinController
game.ui.BaseMinimapMappinController
- 7 properties
- 14 functions
- 12 derived classes
Extends game.ui.MappinBaseController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Derived
MinimapPOIMappinController, game.ui.MinimapDeviceMappinController, game.ui.MinimapDynamicEventMappinController, game.ui.MinimapHazardWarningMappinController, game.ui.MinimapPingSystemMappinController, game.ui.MinimapPreventionVehicleMappinController, game.ui.MinimapQuestAreaMappinController, game.ui.MinimapQuestMappinController, game.ui.MinimapRemotePlayerMappinController, game.ui.MinimapSecurityAreaMappinController
Show 2 more of 12 derived classes
game.ui.MinimapStealthMappinController, game.ui.MinimapStubMappinController
Properties
| Property | Type | Offset | |
|---|---|---|---|
iconOrientation | game.ui.EIconOrientation | 0x220 | |
fixedOrientationWidget | ink.WidgetReference | 0x1F0 | |
clampArrowWidget | ink.WidgetReference | 0x208 | |
mappin | WeakHandle<game.map.pins.IMappin> | 0x40 | scripted |
root | WeakHandle<ink.Widget> | 0x50 | scripted |
aboveWidget | WeakHandle<ink.Widget> | 0x60 | scripted |
belowWidget | WeakHandle<ink.Widget> | 0x70 | scripted |
Functions
void SetForceShow(bool value)RTTIre.Hooks.PlaceVoid( "gameuiBaseMinimapMappinController", "SetForceShow", (BaseMinimapMappinController_SetForceShow x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_SetForceShow( game.ui.BaseMinimapMappinController self, bool value );void SetForceHide(bool value)RTTIre.Hooks.PlaceVoid( "gameuiBaseMinimapMappinController", "SetForceHide", (BaseMinimapMappinController_SetForceHide x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_SetForceHide( game.ui.BaseMinimapMappinController self, bool value );bool IsForceShow()RTTIre.Hooks.Place( "gameuiBaseMinimapMappinController", "IsForceShow", (BaseMinimapMappinController_IsForceShow x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_IsForceShow( game.ui.BaseMinimapMappinController self );bool IsForceHide()RTTIre.Hooks.Place( "gameuiBaseMinimapMappinController", "IsForceHide", (BaseMinimapMappinController_IsForceHide x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_IsForceHide( game.ui.BaseMinimapMappinController self );void LockIconRotation(bool value)RTTIre.Hooks.PlaceVoid( "gameuiBaseMinimapMappinController", "LockIconRotation", (BaseMinimapMappinController_LockIconRotation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_LockIconRotation( game.ui.BaseMinimapMappinController self, bool value );bool OnInitialize()RTTIre.Hooks.Place( "gameuiBaseMinimapMappinController", "OnInitialize", (BaseMinimapMappinController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_OnInitialize( game.ui.BaseMinimapMappinController self );bool OnIntro()RTTIre.Hooks.Place( "gameuiBaseMinimapMappinController", "OnIntro", (BaseMinimapMappinController_OnIntro x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_OnIntro( game.ui.BaseMinimapMappinController self );bool OnUpdate()RTTIre.Hooks.Place( "gameuiBaseMinimapMappinController", "OnUpdate", (BaseMinimapMappinController_OnUpdate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_OnUpdate( game.ui.BaseMinimapMappinController self );void Initialize()RTTIre.Hooks.PlaceVoid( "gameuiBaseMinimapMappinController", "Initialize;", (BaseMinimapMappinController_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_Initialize( game.ui.BaseMinimapMappinController self );void Intro()RTTIre.Hooks.PlaceVoid( "gameuiBaseMinimapMappinController", "Intro;", (BaseMinimapMappinController_Intro x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_Intro( game.ui.BaseMinimapMappinController self );void Update()RTTIre.Hooks.PlaceVoid( "gameuiBaseMinimapMappinController", "Update;", (BaseMinimapMappinController_Update x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_Update( game.ui.BaseMinimapMappinController self );bool KeepIconOnClamping()RTTIre.Hooks.Place( "gameuiBaseMinimapMappinController", "KeepIconOnClamping;", (BaseMinimapMappinController_KeepIconOnClamping x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_KeepIconOnClamping( game.ui.BaseMinimapMappinController self );void UpdateClamping()RTTIre.Hooks.PlaceVoid( "gameuiBaseMinimapMappinController", "UpdateClamping;", (BaseMinimapMappinController_UpdateClamping x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_UpdateClamping( game.ui.BaseMinimapMappinController self );void UpdateAboveBelowVerticalRelation()RTTIre.Hooks.PlaceVoid( "gameuiBaseMinimapMappinController", "UpdateAboveBelowVerticalRelation;", (BaseMinimapMappinController_UpdateAboveBelowVerticalRelation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BaseMinimapMappinController_UpdateAboveBelowVerticalRelation( game.ui.BaseMinimapMappinController self );