class game.ui
MinimapDynamicEventMappinController
game.ui.MinimapDynamicEventMappinController
- 5 properties
- 5 functions
Extends game.ui.BaseMinimapMappinController game.ui.MappinBaseController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
pulseEnabled | bool | 0x228 | |
pulseWidget | ink.WidgetReference | 0x230 | |
hideAtDistance | float | 0x248 | |
hideInCombat | bool | 0x24C | |
pulseAnim | ink.anim.Proxy? | 0x80 | scripted |
Functions
CName ComputeRootState()overrideRTTIre.Hooks.Place( "gameuiMinimapDynamicEventMappinController", "ComputeRootState;", (MinimapDynamicEventMappinController_ComputeRootState x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapDynamicEventMappinController_ComputeRootState( game.ui.MinimapDynamicEventMappinController self );void PlayPulseAnimation()RTTIre.Hooks.PlaceVoid( "gameuiMinimapDynamicEventMappinController", "PlayPulseAnimation;", (MinimapDynamicEventMappinController_PlayPulseAnimation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapDynamicEventMappinController_PlayPulseAnimation( game.ui.MinimapDynamicEventMappinController self );void StopPulseAnimation()RTTIre.Hooks.PlaceVoid( "gameuiMinimapDynamicEventMappinController", "StopPulseAnimation;", (MinimapDynamicEventMappinController_StopPulseAnimation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapDynamicEventMappinController_StopPulseAnimation( game.ui.MinimapDynamicEventMappinController self );bool OnPulseAnimLoop(ink.anim.Proxy anim)RTTIre.Hooks.Place( "gameuiMinimapDynamicEventMappinController", "OnPulseAnimLoop", (MinimapDynamicEventMappinController_OnPulseAnimLoop x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapDynamicEventMappinController_OnPulseAnimLoop( game.ui.MinimapDynamicEventMappinController self, ink.anim.Proxy? anim );bool OnPulseEnabledChanged(bool enabled)RTTIre.Hooks.Place( "gameuiMinimapDynamicEventMappinController", "OnPulseEnabledChanged", (MinimapDynamicEventMappinController_OnPulseEnabledChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapDynamicEventMappinController_OnPulseEnabledChanged( game.ui.MinimapDynamicEventMappinController self, bool enabled );