class game.ui
MinimapQuestMappinController
game.ui.MinimapQuestMappinController
- 1 property
- 3 functions
Extends game.ui.BaseMinimapMappinController game.ui.MappinBaseController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
questMappin | WeakHandle<game.map.pins.QuestMappin> | 0x80 | scripted |
Functions
CName ComputeRootState()overrideRTTIre.Hooks.Place( "gameuiMinimapQuestMappinController", "ComputeRootState;", (MinimapQuestMappinController_ComputeRootState x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapQuestMappinController_ComputeRootState( game.ui.MinimapQuestMappinController self );void Intro()overrideRTTIre.Hooks.PlaceVoid( "gameuiMinimapQuestMappinController", "Intro;", (MinimapQuestMappinController_Intro x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapQuestMappinController_Intro( game.ui.MinimapQuestMappinController self );void Update()overrideRTTIre.Hooks.PlaceVoid( "gameuiMinimapQuestMappinController", "Update;", (MinimapQuestMappinController_Update x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapQuestMappinController_Update( game.ui.MinimapQuestMappinController self );