class game.ui
MinimapSecurityAreaMappinController
game.ui.MinimapSecurityAreaMappinController
- 3 properties
- 4 functions
Extends game.ui.BaseMinimapMappinController game.ui.MappinBaseController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
playerInArea | bool | 0x229 | |
area | game.map.pins.IArea? | 0x230 | |
areaShapeWidget | ink.ShapeWidgetReference | 0x250 |
Functions
void Update()overrideRTTIre.Hooks.PlaceVoid( "gameuiMinimapSecurityAreaMappinController", "Update;", (MinimapSecurityAreaMappinController_Update x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapSecurityAreaMappinController_Update( game.ui.MinimapSecurityAreaMappinController self );bool OnPlayerEnterArea()RTTIre.Hooks.Place( "gameuiMinimapSecurityAreaMappinController", "OnPlayerEnterArea", (MinimapSecurityAreaMappinController_OnPlayerEnterArea x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapSecurityAreaMappinController_OnPlayerEnterArea( game.ui.MinimapSecurityAreaMappinController self );bool OnPlayerExitArea()RTTIre.Hooks.Place( "gameuiMinimapSecurityAreaMappinController", "OnPlayerExitArea", (MinimapSecurityAreaMappinController_OnPlayerExitArea x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapSecurityAreaMappinController_OnPlayerExitArea( game.ui.MinimapSecurityAreaMappinController self );CName AreaTypeToState(CName type)RTTIre.Hooks.Place( "gameuiMinimapSecurityAreaMappinController", "AreaTypeToState;CName", (MinimapSecurityAreaMappinController_AreaTypeToState x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapSecurityAreaMappinController_AreaTypeToState( game.ui.MinimapSecurityAreaMappinController self, CName type );