BlackICE Scripting

class game.ui

PhotomodeLightIndicatorController

game.ui.PhotomodeLightIndicatorController

  • 7 properties
  • 8 functions

Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
indicatorRefink.WidgetReference0x0 scripted
indicatorIconRefink.WidgetReference0x18 scripted
indicatorNumRefink.TextWidgetReference0x30 scripted
correctionAnglefloat0x48 scripted
activeIndexint0x4C scripted
currentCameraWeakHandle<ent.Entity>0x50 scripted
maxSizeVector20x60 scripted

Functions

  • WeakHandle<ink.ScreenProjection> GetProjection(int index) RTTI
  • void ClearProjections() RTTI
  • bool OnInitialize() RTTI
  • bool OnUninitialize() RTTI
  • bool OnSetActiveCamera(game.ui.PhotomodeCameraSwitchedEvent evt) RTTI
  • bool OnActiveIndexChanged(game.ui.PhotomodeSetActiveLightEvent evt) RTTI
  • bool OnUpdateProjection(ink.ScreenProjection projection) RTTI
  • WeakHandle<ink.ScreenProjection> GetCurrentProjection() RTTI